33,188 Commits over 4,109 Days - 0.34cph!
fixed slightly off position of double door hatches
Armored doors LOD1 include the peep hole
Water bucket optimisation
Fixed UV errors in metal chest plate
Game object layer is included in renderer key hashing (batching)
Fixed deferred mesh decals
Back to safe applyVis
Hiz culling enabled by default
New flame turret sounds
Fixed slot deployables not palying placement sounds
Polished a bunch of existing deployable placement sounds
Add placement sounds to most deployables that had none
added most vending machine functionality
protocol++
Disabled occlusion culling on server
Slimmed down GoogleAnalytics to single file, portable
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Fix for skinning errors on female torso
deleting old wm to avoid conflicts
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
Increased steam auth timeout
Vending machine tweaks
Phrases
Fixed skin rendering on some icons
Toptier door hatches cull further away (100m)
resized targ computer albedo
HQ Metal/Ore/Metal Fragments
generic cans large and small
Wind generator isn't craftable
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Item ID is shown as ReadOnly instead of HideInInspector
Toptier door hatches wont cull (for now)