33,186 Commits over 4,109 Days - 0.34cph!
vend machine health displays when below 95% (was 70%) CC : reddit
vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
Fixed server side player eyes position when duked (I think?)
flame turret no longer turns on for one frame when hit with melee and out of fuel
Fixed difficulty picking up items when near objects (RUST-1518)
Disabled culling by default due to last minute issues
Fixed potential NRE in ArticulatedOccludee
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
LOD adjustments for Target computer
LOD adjustments for Metal Fragments
LOD adjustments for animal fat
LOD adjustments for large generic can
LOD adjustments for the washing machine
LOD adjustments for broken wheel
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
Fixed some graphics effects not actually toggling
Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
Stone pickaxe optimisation
Ceiling light prefab fixes (RUST-1523)
CraggyIsland cave updates
Explosives do all LOS checks before destroying any entities (RUST-1546)
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q no longer closes vending machine admin panel
added small light to vm screen
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properly detect player infront/behind of Vending Machine RUST-1553
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
can rotate empty vending machines
Fixed local player not skipped in vis testing
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
m92 worldmodel anim tweaks
m92 worldmodel shell ejection improvements
new 3rd person flamethrower animations
added reload animation for flamethrower worldmodel
added new 3rd person player crossbow animations
rigged up worldmodel crossbow to play reload animations
double shotgun 3rd person player animations
improved worldmodel animations for double shotgun
eoka 3rd person player animations
added code to play 3rd person flint strike animation for eoka pistol
3rd person pump shotgun animation tweaks