34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed batching issue with entities that are both pooled and skinned
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Log warning when normals / tangents of mesh are not matching
                
                
                
                
             
         
        
            
            
            
                
                Fixed occluder meshes import settings to skip normals/tangents
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare mesh flickering when switching LODs while batched
                
                
                
                
             
         
        
            
            
            
                
                Silently skip normals / tangents / colors if a mesh in a batch does not have them
GC optimizations
                
                
                
                
             
         
        
            
            
            
                
                Fixed some doors being invisible when moving for the first time after joining a server
                
                
                
                
             
         
        
            
            
            
                
                monuments are labeled on the map
rock is not considered hostile to sentry turrets
any damage dealt marks you as hostile to sentry turrets
                
                
                
                
             
         
        
            
            
            
                
                Tweaked culling occludee debug view
Added SphereGizmo draw style to DDraw
                
                
                
                
             
         
        
            
            
            
                
                MeshData utilizes memory pool
                
                
                
                
             
         
        
        
            
            
            
                
                fix for ak world model offset
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked foliage wind
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow related shader compile errors
                
                
                
                
             
         
        
            
            
            
                
                increased size of sewing kit
                
                
                
                
             
         
        
            
            
            
                
                Optimized OnInventoryChanged path, profiling
                
                
                
                
             
         
        
        
            
            
            
                
                Added new gunpowder worldmodel
                
                
                
                
             
         
        
            
            
            
                
                Batching optimizations and fixes
                
                
                
                
             
         
        
            
            
            
                
                vending machines can enable broadcasting and show up on maps
protocol++
                
                
                
                
             
         
        
            
            
            
                
                updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
                
                
                
                
             
         
        
            
            
            
                
                fixed server compile issues
                
                
                
                
             
         
        
            
            
            
                
                Better load balancing for batching tasks that cannot be threaded
                
                
                
                
             
         
        
            
            
            
                
                Heavy plate armour assets
                
                
                
                
             
         
        
            
            
            
                
                Added cheap and generic high freq detail to terrain potato quality mode
Tweaked intermediate terrain quality modes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reverting to old non-multithreaded batching for the patch (too risky)
                
                
                
                
             
         
        
            
            
            
                
                guest code on codelock
heavy plate armor slows player movement
                
                
                
                
             
         
        
            
            
            
                
                Fixed anisotropic performance regression affecting terrain perf on launch
                
                
                
                
             
         
        
            
            
            
                
                added a walk animation for when the player is moving slower
                
                
                
                
             
         
        
            
            
            
                
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                sentry turret has laser sight
caveman sash visible after player has touched any hostile item
                
                
                
                
             
         
        
            
            
            
                
                if bed is made public it can be taken over and slept in by someone else
                
                
                
                
             
         
        
            
            
            
                
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                plate armor recipie/armor/movement balance
phrases
                
                
                
                
             
         
        
            
            
            
                
                merge from main/physicssounds2
                
                
                
                
             
         
        
        
            
            
            
                
                Cannot place chairs and tables on walls =)
                
                
                
                
             
         
        
        
            
            
            
                
                nope on the relaxed bear face
                
                
                
                
             
         
        
            
            
            
                
                some world models tweaks (table and bear rug)
                
                
                
                
             
         
        
            
            
            
                
                bear rug destroys on ground missing correctly
                
                
                
                
             
         
        
        
            
            
            
                
                DebugSkin bundle (RUST-1556 maybe?)
                
                
                
                
             
         
        
            
            
            
                
                Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
                
                
                
                
             
         
        
            
            
            
                
                should be able to place objects on table now