34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
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                reduced bloomage of vm screen
                
                
                
                
             
         
        
        
            
            
            
                
                NRE fix for vending machine admin
                
                
                
                
             
         
        
        
            
            
            
                
                fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
                
                
                
                
             
         
        
            
            
            
                
                More glass impact decal variations, include larger webbing
                
                
                
                
             
         
        
        
            
            
            
                
                Increased size of sewing kit & some other component world models
                
                
                
                
             
         
        
            
            
            
                
                Misc shader fixes/cleanups
                
                
                
                
             
         
        
            
            
            
                
                Added hiz culling to npcs
                
                
                
                
             
         
        
            
            
            
                
                Added occluders to high external walls
Added occluder material to batch-unite all occluders
                
                
                
                
             
         
        
            
            
            
                
                Updated high external wall occluder meshes
                
                
                
                
             
         
        
            
            
            
                
                fixes to some world models
                
                
                
                
             
         
        
            
            
            
                
                tweaked the glass impact effects (some shards stay on ground)
                
                
                
                
             
         
        
        
            
            
            
                
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                added actual ironsights to the double shotgun (so it's easier to aim)
made the glass particles fadeout a bit smoother
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked batching optimizations from foliage_system branch
                
                
                
                
             
         
        
            
            
            
                
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                Fixed collider batching issue
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed issues with batched LODs getting randomly stuck
                
                
                
                
             
         
        
            
            
            
                
                CodeGen (client compile fix)
                
                
                
                
             
         
        
        
            
            
            
                
                correct settings for world model fbxs
                
                
                
                
             
         
        
            
            
            
                
                Convars to toggle batching threading
                
                
                
                
             
         
        
            
            
            
                
                Fixed race condition in mesh batch threading
                
                
                
                
             
         
        
            
            
            
                
                Added convars to toggle "immediate invalidate" feature on batching systems
                
                
                
                
             
         
        
        
            
            
            
                
                fixed flamethrower going through shopfront
shopfront has same health/protection as sheet metal wall
small delay with process indicator when both parties have accepted (less jarring)
                
                
                
                
             
         
        
            
            
            
                
                shopfront can't be stacked on itself
turrets no longer consider dead players hostile after they respawn and run back
fixed being unable to rightclick-move objects into customer side of shop front
no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
                
                
                
                
             
         
        
            
            
            
                
                water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
                
                
                
                
             
         
        
            
            
            
                
                reduced size of vending machine icon to prevent text clipping
lower right vending machine text displays number of items per sell order
vending machine has higher health
                
                
                
                
             
         
        
            
            
            
                
                Vis double checks collider enabled state
                
                
                
                
             
         
        
            
            
            
                
                Batching cleanup and fixes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed npc culling NRE after leaving server
Enabled back culling and variable visupdate rate
                
                
                
                
             
         
        
        
        
            
            
            
                
                Recalculated Jack O Lantern entity bounds (RUST-1571)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)