branchrust_reboot/maincancel

36,048 Commits over 4,352 Days - 0.35cph!

10 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
10 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
10 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
10 Years Ago
Enabled player mesh pooling by default on 64bit systems
10 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
10 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
10 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
10 Years Ago
Fix
10 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
10 Years Ago
Forgot to include two files
10 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
10 Years Ago
Server compile fix
10 Years Ago
old bone armor no longer drops
10 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
10 Years Ago
Misc sound polish
10 Years Ago
Fixed campfire and furnace particle effects playing on spawn
10 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
10 Years Ago
Server compile fix
10 Years Ago
Fixed rig error when prefab pre process is being called twice
10 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
10 Years Ago
More logging for rig bone caching
10 Years Ago
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10 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
10 Years Ago
semi auto pistol damage reduced to 40 (was 50)
10 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
10 Years Ago
Fixed OptimizeAnimator renderer set clear
10 Years Ago
Network++
10 Years Ago
vending machine
10 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
10 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
10 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
10 Years Ago
made the SMG ironsights more precise (easier to aim)
10 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
10 Years Ago
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
10 Years Ago
Added first version of rust/std 4-way blend shader (RUST-1284) Removed some more legacy shader params; cleanup
10 Years Ago
Merge from ambient_light_volumes
10 Years Ago
Fixed spec/metallic blend layer toggles not activating keywords
10 Years Ago
Fixed surface dimensions mismatch error when resizing viewport
10 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
10 Years Ago
Moved deferred decals to rendering folder
10 Years Ago
Retired displacement layer (no longer needed)
10 Years Ago
Forgot layer defines
10 Years Ago
10 Years Ago
10 Years Ago
Added shader parameter for displacement height to grass shader + material
9 Years Ago
radbarrel test
9 Years Ago
Updated native binaries: added dev request cancellation
9 Years Ago
Potential fix for crashes when switching servers (RUST-827)
9 Years Ago
Fixed pvt not disabled in lowest shader levels
9 Years Ago
Fixed DX9 white player in player preview (RUST-1294)