31,157 Commits over 3,928 Days - 0.33cph!
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Minor code cleanup, improve clarity on layer use
Merge RagdollFloatFix -> main
Merge SSRagdollDeathVal -> main
Merge CorpseRagdollParentingFix -> main
Improved eye and eyelid position on both client- and server-side ragdolls
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Merge from io_budget_health
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
Merge GrenadeThrowFix -> main
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
merge from io_budget_health
merge from skinning_knife_fix
merge from RagdollEyeClipFix
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merge from CorpseRagdollParentingFix/LessSinkableBoats
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merge from RagdollInfoConvar
merge from team_marker_reconnect_fix
merge from team_marker_reconnect_fix + rust10_drop_fix + BuoyancyHotfix
Fix for GetEntityDecayDuration NRE
Disable ginger bread skin for now - will be reenabled for Xmas
Fixed double ParentChanging call
Fixed ragdoll parenting when a new clients enters network range
Merge ServerSideRagdolls -> main
Merge ServerSideRagdolls -> main
Convar comment typo fix
Fix MapView not resizing it's team positions array and not showing all of the team markers
merge from legacy_shelter
Add a response with the current state when running ToggleSpectateTeamInfo
merge from fix_oil_rig_restart_radiation
Second attempt. Fixed NRE on server load due to horse ragdoll having no head bone
Fixed NRE on server load due to horse ragdoll having no head bone
Merge ServerSideRagdolls -> main
merge from legacy_shelter
merge from legacy_shelter
merge from sign_paint_improvements