branchrust_reboot/maincancel

38,826 Commits over 4,536 Days - 0.36cph!

7 Months Ago
Merge from island_cliff_water_fix
7 Months Ago
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7 Months Ago
Added a searchlight debug mode to try and figure out the volumetric animation
7 Months Ago
Atmosphere & triggers.
7 Months Ago
Final lighting sans atmos volume & culler.
7 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
7 Months Ago
These static candles shouldn't be shadowcasting like that.
7 Months Ago
Lighting prefab.
7 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
7 Months Ago
Lighthouse lighting prefab V2 (not applied)
7 Months Ago
merge from deepsea_fixes
7 Months Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
7 Months Ago
server_browser_phrase_fix -> main
7 Months Ago
merge from deepsea_fixes
7 Months Ago
merge cannon_fuseburn to main
7 Months Ago
merge from deepsea_fixes
7 Months Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
7 Months Ago
boat_highspeed_parenting_fix -> main
7 Months Ago
merge from /indirect_instancing
7 Months Ago
Merge from turret_paintball_fixes
7 Months Ago
Added two console commands clearcontainer and clearcontainer_radius.
7 Months Ago
Fix naval scientist laser sight not being on during the day
7 Months Ago
delay_browser_changes -> main
7 Months Ago
Fix FSMTransitionBase.get_Senses NRE
7 Months Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
7 Months Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
7 Months Ago
Scene2prefab
7 Months Ago
Scene2prefab
7 Months Ago
Scene2prefab
7 Months Ago
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7 Months Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
7 Months Ago
merge from boxes_dlc
7 Months Ago
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7 Months Ago
Merge from shipping container optimizations
7 Months Ago
Committed missing collider mesh for deep sea signal computer
7 Months Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
7 Months Ago
merge from deepsea_fixes
7 Months Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
7 Months Ago
merge from wire_shader_pixel_scaling
7 Months Ago
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7 Months Ago
Fix PartialMobileStaticGrid NRE on startup
7 Months Ago
Fixed store skin tile header text wrapping issue
7 Months Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
7 Months Ago
Merge from bushfix
7 Months Ago
Merge from boxes_dlc
7 Months Ago
Merge from signalcomputercollider
7 Months Ago
Merge from mobile_grid_fixes
7 Months Ago
merge from deepsea_fixes
7 Months Ago
merge from deepsea_fixes
7 Months Ago
Merge from tunnet_netgroup_fix