branchrust_reboot/maincancel

34,993 Commits over 4,474 Days - 0.33cph!

10 Years Ago
Animal skin prefab cleanup (memory usage)
10 Years Ago
10 Years Ago
10 Years Ago
Fixed UpdateLoot being called from other players
10 Years Ago
AudioReverbZone culling
10 Years Ago
Added find materials tool ability to filter by keywords and find assets that reference a material
10 Years Ago
Fixed player preview not rendering
10 Years Ago
Fixed code lock lights
10 Years Ago
added the car wreck and junkpile art to junkpiletest
10 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
10 Years Ago
Reduced overall client side player collider and rigidbody count by a third
10 Years Ago
Unity 5.4.4f1
10 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
10 Years Ago
Standard override shaders no longer having duplicate code; now referencing their rust/std counterparts directly
10 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
10 Years Ago
Scene2Prefab
10 Years Ago
Particle system culling tweaks
8 Years Ago
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
10 Years Ago
Fix for invisible rock when thrown (1508)
10 Years Ago
10 Years Ago
EntityMenu optimization
10 Years Ago
Fixes
10 Years Ago
10 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
10 Years Ago
Log warning when component on pooled prefab was destroyed
10 Years Ago
Fixes
10 Years Ago
Bunker room layer fixes
10 Years Ago
Scene2Prefab
10 Years Ago
RPC optimization
10 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
10 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
10 Years Ago
Fixed profiler leak in SoundOcclusion Fixed profiler leain in Sound.Play Fixed profiler leak in AmbienceEmitter.GetBaseSound Removed some garbage from effect message receiving
10 Years Ago
Profiling
10 Years Ago
Input in Update
10 Years Ago
More junkpile variations
10 Years Ago
NRE fixes
10 Years Ago
updated manifest
10 Years Ago
Adding new junkpiles to the spawntable
10 Years Ago
Removed usage of TextVariable (gc)
10 Years Ago
Removed usage of FilledImageVariable (gc)
10 Years Ago
Adjusting junkpile depth
10 Years Ago
Optimized Vitals updating (allocations)
10 Years Ago
Pickup/drop notice optimization
10 Years Ago
VariableReference gone
10 Years Ago
Sleeping bag fix
10 Years Ago
Server fix
10 Years Ago
10 Years Ago
ifdef'd TonemappingColorGrading OnGUI (allocations)
10 Years Ago
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
10 Years Ago
Fixed allocations in UIHUD