branchrust_reboot/maincancel

34,922 Commits over 4,474 Days - 0.33cph!

10 Years Ago
Fixed that some small static rocks were never culling
10 Years Ago
Fixed lootpanel missing references
10 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
10 Years Ago
Fixed moonwalking
10 Years Ago
Fixed stone hatchet invisible in workshop
10 Years Ago
Item store auto pricing (based on age)
10 Years Ago
New skins
10 Years Ago
Fixed attachments
10 Years Ago
Vessel fix
10 Years Ago
Soft shadows now allowed from GQ=2+
10 Years Ago
Fixed pickup menu difficulty
10 Years Ago
Cannot place items or build over junkpiles
10 Years Ago
Fixed connection queue exploit Network++
10 Years Ago
Cleanup
9 Years Ago
Flamethrower optimisation
9 Years Ago
Semi-auto rifle optimisation
9 Years Ago
M249 optimisation
9 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
9 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
9 Years Ago
9 Years Ago
Server side player rigidbody fix
9 Years Ago
Merged updated player animation rig
9 Years Ago
Fixed missing scripts in some prefabs
9 Years Ago
9 Years Ago
server error fix
9 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
9 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
9 Years Ago
FoliageDisplacement is IClientComponent
9 Years Ago
Resource spawns check for constructions in radius
9 Years Ago
scene 2 prefab
9 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
9 Years Ago
Fixed gesture warning
9 Years Ago
Implemented Network.Read.Seek
9 Years Ago
Missing ifdef CLIENT
9 Years Ago
Added RecalculateBounds context menu to entities
9 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
9 Years Ago
Lr300 optimisation
9 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
9 Years Ago
m92 optimisation
9 Years Ago
Fixed wounded/sleep anims
9 Years Ago
Player anim tweaks
9 Years Ago
Fixed NREs
9 Years Ago
art / sounds / prefabs for python revolver
9 Years Ago
9 Years Ago
Fixed ore scale not applying on the server
9 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
9 Years Ago
Player anim fixes
9 Years Ago
added aiming down the sights animations for bolt_rifle and ak47 holdtypes removed meshes from some of the animation .fbx files
9 Years Ago
merge into main
9 Years Ago
python first pass implementation