branchrust_reboot/maincancel

34,951 Commits over 4,474 Days - 0.33cph!

10 Years Ago
Pickup/drop notice optimization
10 Years Ago
VariableReference gone
10 Years Ago
Sleeping bag fix
10 Years Ago
Server fix
10 Years Ago
10 Years Ago
ifdef'd TonemappingColorGrading OnGUI (allocations)
10 Years Ago
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
10 Years Ago
Fixed allocations in UIHUD
10 Years Ago
Stop using LayerMask.GetMask!
10 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
10 Years Ago
Fixed DepthOfFieldFocusPoint.Evaluate allocation
10 Years Ago
Fixed allocation in eyes.FrameUpdate Fixed allocation in Network.Client.Cycle Fixed HUD not showing in editor Fixed allocation in SendClientTick Fixed allocation in BuildInputState
10 Years Ago
Fixed allocation leak in Proto.CopyTo
10 Years Ago
Cleaning
10 Years Ago
Subtracting changeset 18195
10 Years Ago
decaying corpse flies no longer visible at night increased view distance of hat/riot helmet/pumpkin removed cloth cost from wood armor plants grow faster in sunlight, even faster under ceiling lights
10 Years Ago
Removed collider and rigidbody from the player_preview prefab
10 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
10 Years Ago
Don't add the skinned mesh colliders to the local player
10 Years Ago
Crossbow lod optimisation Prefab fixes folder cleanup
10 Years Ago
cherrypicking truck variants
10 Years Ago
Truck wreck models/LODs/COL/Prefab
10 Years Ago
Added a new junkpile containing the wrecked truck Manifest
10 Years Ago
Made ragdoll movement non jittery
10 Years Ago
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
10 Years Ago
10 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
10 Years Ago
merge into main protocol++
10 Years Ago
plant entity profile samples
10 Years Ago
Fixed that some small static rocks were never culling
10 Years Ago
Fixed lootpanel missing references
10 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
10 Years Ago
Fixed moonwalking
10 Years Ago
Fixed stone hatchet invisible in workshop
10 Years Ago
Item store auto pricing (based on age)
10 Years Ago
New skins
10 Years Ago
Fixed attachments
10 Years Ago
Vessel fix
10 Years Ago
Soft shadows now allowed from GQ=2+
10 Years Ago
Fixed pickup menu difficulty
10 Years Ago
Cannot place items or build over junkpiles
10 Years Ago
Fixed connection queue exploit Network++
10 Years Ago
Cleanup
10 Years Ago
Flamethrower optimisation
10 Years Ago
Semi-auto rifle optimisation
10 Years Ago
M249 optimisation
10 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
10 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
10 Years Ago
10 Years Ago
Server side player rigidbody fix