branchrust_reboot/maincancel

35,004 Commits over 4,474 Days - 0.33cph!

10 Years Ago
Reduced shader variants across all heavier shaders Disabled instancing on grass, cloth and skin until u5.5
10 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
10 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
10 Years Ago
scene2prefab
10 Years Ago
Reduced variants on heaviest shaders by forcing opaque/cutout to deferred and alphablend to forward
10 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
10 Years Ago
physics
10 Years Ago
CraggyIsland radiation sphere test
10 Years Ago
Fixed NRE
10 Years Ago
Fixed player preview rendering white
10 Years Ago
no radiation spheres on client
10 Years Ago
Animal skin prefab cleanup (memory usage)
10 Years Ago
10 Years Ago
10 Years Ago
Fixed UpdateLoot being called from other players
10 Years Ago
AudioReverbZone culling
10 Years Ago
Added find materials tool ability to filter by keywords and find assets that reference a material
10 Years Ago
Fixed player preview not rendering
10 Years Ago
Fixed code lock lights
10 Years Ago
added the car wreck and junkpile art to junkpiletest
10 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
10 Years Ago
Reduced overall client side player collider and rigidbody count by a third
10 Years Ago
Unity 5.4.4f1
10 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
10 Years Ago
Standard override shaders no longer having duplicate code; now referencing their rust/std counterparts directly
10 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
10 Years Ago
Scene2Prefab
10 Years Ago
Particle system culling tweaks
8 Years Ago
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
10 Years Ago
Fix for invisible rock when thrown (1508)
10 Years Ago
10 Years Ago
EntityMenu optimization
10 Years Ago
Fixes
10 Years Ago
10 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
10 Years Ago
Log warning when component on pooled prefab was destroyed
10 Years Ago
Fixes
10 Years Ago
Bunker room layer fixes
10 Years Ago
Scene2Prefab
10 Years Ago
RPC optimization
10 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
10 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
10 Years Ago
Fixed profiler leak in SoundOcclusion Fixed profiler leain in Sound.Play Fixed profiler leak in AmbienceEmitter.GetBaseSound Removed some garbage from effect message receiving
10 Years Ago
Profiling
10 Years Ago
Input in Update
10 Years Ago
More junkpile variations
10 Years Ago
NRE fixes
10 Years Ago
updated manifest
10 Years Ago
Adding new junkpiles to the spawntable
10 Years Ago
Removed usage of TextVariable (gc)