34,576 Commits over 4,232 Days - 0.34cph!
Touching the stone worldmodel material
More loot on Hapis, nobuild zones, random fixes.
Testing decal fix, touched shaders involved
Switched mt_signs decal material to alpha blend instead of cutout (testing)
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Re-enabled moon phases as they were accidentally disabled
laser sight no longer reduces ADS aimcone
laser sight removes aimsway
laser sight reduces hipfire aimcone by 25%
laser sight more visible at distance
laser sight much cheaper
Forced offscreen water normal compute & write, ignoring reflection keyword
Reapply
20887
NRE fix
Voice limiting tweaks
Shotgun trap sound tweaks
fixed quick-snap recoil compensation when compensating during full auto
storage containers spill their contents out from their drop position when killed
Hapis:
Added some more loot.
Added a bunch of recyclers and repair benches.
Plus various.
Enabled some disabled stuff.
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
Attempt at fixing broken reflections on hapis rivers
Adjusted emissive materials to match new intensity scale
Fixed vending machine entity having itself as a child object (lolwut?)
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Clamp screen blood effect lighting to 0-1
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Temporary workaround for hapis mt signs decal bug
fixed python smoke screen
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Let's delete these third party assets and see what happens
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Subtracting decal workaround at
20934
Touched decal shaders after workaround subtraction
Fixed fucked up viewmodel flickering when spamming RMB
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Forgot to save after adding a comment
Added internal/replacement decal shaders to always included list