branchrust_reboot/maincancel

36,104 Commits over 4,352 Days - 0.35cph!

9 Years Ago
fixed geiger counter pose made geiger counter rod folow the left hand
9 Years Ago
Fixed image layer NRE when composite isn't available
9 Years Ago
Fixed deferred mesh decals
9 Years Ago
Added back shaderwarmup for editor only + shader variant collection
9 Years Ago
weapon information panel
9 Years Ago
compile fix
9 Years Ago
Fix for main menu news img displaying incorrect since Unity 2017 update
9 Years Ago
Removed editor shader warmup (see comment)
9 Years Ago
Stripped shadervariants asset
9 Years Ago
Supermarket products finished textures
9 Years Ago
Merged from ai_4
9 Years Ago
Fixed supermarket products LOD issues
9 Years Ago
Another UI fix introduced in 2017 Unity update
9 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
9 Years Ago
Removed a number of less important profiler samples to improve profiler stability
9 Years Ago
Potential fix for crash when closing the game
9 Years Ago
Supermarket final tweaks
9 Years Ago
melee info ui
9 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
9 Years Ago
removed weird gather values from items
9 Years Ago
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
9 Years Ago
Restored shader variant collection (for shaderwarmup)
9 Years Ago
bradley can now drop a package of 12 tech trash instead of HQM
9 Years Ago
missing files
9 Years Ago
skin approval
9 Years Ago
Optimized survey charge particle collision settings + added particle collision lod
9 Years Ago
More item description updates and fixes
9 Years Ago
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9 Years Ago
Combat log now includes an info text when something / someone is wounded or killed
9 Years Ago
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
9 Years Ago
Tweak
9 Years Ago
Added particle collision lod to remaining explosions
9 Years Ago
auto turret loses target when it goes out of range
9 Years Ago
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
9 Years Ago
Attempt at fixing RUST-1765
9 Years Ago
Fixed NRE caused by visibility lists not empty when joining a server after demo play
9 Years Ago
added smoke effects to bradley treads
9 Years Ago
More item description updates
9 Years Ago
Merge from eac_api_2_1
9 Years Ago
Merged from ai_5
9 Years Ago
Set nav_grid to false by default
9 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
9 Years Ago
Eliminated some tiny GC allocs from nested coroutines
9 Years Ago
NRE fix in Navmesh grid.
9 Years Ago
A couple more checks, just to be on the safe side.
9 Years Ago
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction. Generate links async and with a queue, that we can control how many links we generate each frame.
9 Years Ago
Set nav_grid to false by default.
9 Years Ago
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
9 Years Ago
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9 Years Ago
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