33,460 Commits over 4,140 Days - 0.34cph!
Removed ancient unused broken gib prefab
Skip LOD OnEnable / OnDisable while prewarming prefab pool
Refactored prefab pool prewarming
Increased prefab pool prewarm count (test)
A bit more robust AI sensation data being sent out when explosives explode.
can no longer use smoke grenades under water
Removed rigidbody from lanterns in bandit town
Scene2prefab
Validate position checks in new AI.
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them
New AI use radio comm voices.
New AI goes dormant properly now.
nre fix
smoke effect no longer gone forever outside network range
Fixed smoke grenade ordering issue with some glass windows
NPC heading can't be zero.
NPCs won't kill family members.
NPC cleanup pass.
NPC movement now ticked via repeated invoke, not load balanced tick.
NPC load balancing improvements.
Some more NPC cleanup.
Idle voices should now work properly.
NPCs stick better to the ground (and floats just above it).
NPC improved firearm usage when standing up from being ducked behind partial cover.
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
BBQ allows small box to be placed underneath
Snow jacket name fix
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
Merged from AI improvements 2 branch.
Client/Server related compile fixes.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
More tweaks to Scientists at MT.
subtract
28252 (bandit town fuckery)
Added graphics.opaquesort toggle
Changed opaque construction materials to render first, after terrain
Subtracted sorting changes (28244,
28257, 28258)
Merged from ai improvements branch.
Fixed severe stuttering caused by ambience emitter removal
Misc Scientist AI tweaks.
Removed editor debug vis.
Pool all loot panels, see if that works
More tweaks to Scientist AI.
Prefab pool warmup tweaks
Able to place deployables on repair bench shelf
Prefab pool warmup tweaks