33,780 Commits over 4,171 Days - 0.34cph!
Scene2Prefab Military Tunnels
Tweaked LOD cell distance mode switching
Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
Hide Signs convar, option
bigwheel no longer shares workbench phrases
Phrases rebuild
LootPanels Scene2Prefab
Slightly faster tree mesh sort
A bit more work on Scientist AI.
Cleaned up plugins folder
Updated Facepunch.System memory pool to latest version
Merge from swamp_tree_performance
Disabled read/write on a few textures (mostly trees)
Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
Fixed skins occasionally not displaying correctly (RUST-17)
Attempt to make action caching suck less
Added ladder trigger prefab for Rust.World
Give up when no valid ocean patrol path has been found after
100000 iterations (instead of stalling the server forever)
Another pass over animal roaming.
Tweaked scientist HP
Tweaked respawn timers at Military Tunnels.
Scientists throw grenades at Military Tunnels.
Scene2Prefab Military Tunnels.
Fixed junkpile scientists not attacking back when hurt.
Removed old deprecated NavMesh Grid from code.
Improved protection of recycler at bandit town.
Scene2Prefab Bandit town.
Removed Y axis camera movement smoothing (test)
Cherry picking
28408 (Network++ & Save++)
Added camera movement inbetween physics frames (test)
Re-added Y axis camera movement smoothing
Some tweaks for camera movement inbetween physics frames
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster
Workbenches now decay after a long period
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Fixed legacy skins occasionally not displaying correctly (RUST-17)
Added "Max Tree Meshes" slider to graphics options
Lowered LOD/culling distances on reeds and water lillies
Swamp and bandit town scene2prefab
Tweaks to military tunnel.
Scene2Prefab Military Tunnel
Updated manifest.
Tweaked aim system a bit.
Convar'ed aim system variables.
Generated convars.
corn and pumpkin harvest time increased
health over time takes longer to convert into health
Lower chance of getting multiple seeds from eating corn and pumpkins
Fixed underwater surfaces broken by combinedfog
Fixed pumpkins not showing during fruiting phase
Removed chinook drop zone from Outpost B3 (Hapis)
Added bandit town vending machines to Compound (Hapis)
Tweaks to loot spawns (Hapis)