branchrust_reboot/maincancel

33,780 Commits over 4,171 Days - 0.34cph!

7 Years Ago
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
7 Years Ago
Merged from AI improvements 2 branch.
7 Years Ago
Client/Server related compile fixes.
7 Years Ago
Cleaned up hostility at bandit town. Scene2Prefab bandit town.
7 Years Ago
More tweaks to Scientists at MT.
7 Years Ago
subtract 28252 (bandit town fuckery)
7 Years Ago
Added graphics.opaquesort toggle
7 Years Ago
Changed opaque construction materials to render first, after terrain
7 Years Ago
Subtracted sorting changes (28244, 28257, 28258)
7 Years Ago
Merged from ai improvements branch.
7 Years Ago
Fixed severe stuttering caused by ambience emitter removal
7 Years Ago
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7 Years Ago
Misc Scientist AI tweaks.
7 Years Ago
Removed editor debug vis.
7 Years Ago
Pool all loot panels, see if that works
7 Years Ago
More tweaks to Scientist AI.
7 Years Ago
Prefab pool warmup tweaks
7 Years Ago
Able to place deployables on repair bench shelf
7 Years Ago
Prefab pool warmup tweaks
7 Years Ago
Merged from AI branch.
7 Years Ago
Bandit guards don't like players sleeping for too long. Bandit guards don't like smoke grenades being thrown. Bandit guard hostility tweaks.
7 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
7 Years Ago
Movement rules for scientists (stay close to spawn, etc).
7 Years Ago
Updated some spawn point at military tunnels. Scene2Prefab Military Tunnels.
7 Years Ago
Merge from fastimpostors
7 Years Ago
Moved impostor batching code
7 Years Ago
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7 Years Ago
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7 Years Ago
Attempt at fixing impostor instancedata NRE
7 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters
7 Years Ago
network++
7 Years Ago
Improved new Scientist aim system
7 Years Ago
Tweaked movement restriction logic for Scientists. Tweaked cover points at MT. Tweaked spawn points at MT.
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
Proper fix for fastimpostor NRE
7 Years Ago
Slot machine , fbx and prefab set up, + arm animation.
7 Years Ago
Fixed spinnerwheel quaternion related errors
7 Years Ago
Disabled fastimpostors on macOS until fixed
7 Years Ago
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
7 Years Ago
Disabled occlusion culling on macOS until fixed
7 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
7 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
7 Years Ago
Disabled "MoveToContainer failed!" message
7 Years Ago
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7 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
7 Years Ago
Optimized LOD refresh by using cell distance instead of object distance when far away Optimized tree.meshes by only doing the full refresh when needed and removing redundant work Removed duplicate tree imposter update in LOD refresh
7 Years Ago
fixed passing loot through floor using BBQ exploit
7 Years Ago
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7 Years Ago
Fixed vending machine loot panel pooling errors Fixed workbench panel not refreshing when taken from pool
7 Years Ago
Improved reload awareness for Scientists (don't rush when reloading). Duck when reloading behind partial cover. Misc other little tweaks and improvements to Scientist AI. Tweaks to range restrictions on spawn points at Military Tunnels.