branchrust_reboot/maincancel

39,882 Commits over 4,566 Days - 0.36cph!

10 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for NREs and errors when using -enable-new-server-occlusion-groups - Unit tests to cover parts of old logic and entirety of new logic behavior. 20 tests totaling 255 permutations. Tests: unit tests + 2p on craggy with noclip, teleportation, disconnect, killing sleepers and using OcclusionValidateGroups
10 Months Ago
fix occasional single-pixel ocean line in canyons
10 Months Ago
merge anim fix to main
10 Months Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
10 Months Ago
junkpile_ladder_clip_fix -> main
10 Months Ago
merge from automatedtesting
10 Months Ago
ptboat_turret_safezone -> main
10 Months Ago
tryfind_matchiongdeployables_fix -> main
10 Months Ago
merge from naval_update
10 Months Ago
boatai_balance_changes -> main
10 Months Ago
travelling_vendor_vis_fix -> main
10 Months Ago
merge from sks_skinviewer
10 Months Ago
Fixed the issue with photo frames having the photo rendering on the frame
10 Months Ago
merge from vending_cluster_pool_leak_fix
10 Months Ago
merge from sks_skinviewer
10 Months Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
10 Months Ago
fixed SKS skinnable downloadable mesh filepaths
10 Months Ago
Merge from discord_sdk_1.8
10 Months Ago
Last compile fix, tm.
10 Months Ago
Another burst compile error
10 Months Ago
Fix burst compile error
10 Months Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
10 Months Ago
tanky_ai_load_fix
10 Months Ago
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
10 Months Ago
merge from SKS_worldlodsupdate (140946)
10 Months Ago
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10 Months Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
10 Months Ago
merge from fix_copy_paste_duplicate_entity -> main
10 Months Ago
Attach cannon ball to hands when reloading cannons.
10 Months Ago
remove_extra_scientist_weapons -> main
10 Months Ago
boatai_balance_changes -> main
10 Months Ago
boat_ai_patrol_aggression_fix -> main
10 Months Ago
boat_ai_patrol_aggression_fix -> main
10 Months Ago
Switched server to custom build 2022.3.41x1
10 Months Ago
Merge from naval_update
10 Months Ago
merge from indirect_instancing
10 Months Ago
Merge from io_budgets
10 Months Ago
Merge from door_alloc_fix
10 Months Ago
Merge from cctv_budget
10 Months Ago
Add a null check in TriggerParent.CheckAllParenting
10 Months Ago
merge from naval_update
10 Months Ago
pushing_toast_fix -> main
10 Months Ago
cannon_clipping_fix -> main
10 Months Ago
syncvar_inheritance_fix -> main
10 Months Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
10 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
10 Months Ago
Added support for decal layers on transparent surfaces on the Standard shader
10 Months Ago
stopengine_nre -> main
10 Months Ago
merge from indirect_instancing
10 Months Ago
Merge from naval_update