branchrust_reboot/maincancel

31,170 Commits over 3,928 Days - 0.33cph!

2 Years Ago
Car lift no longer sends lock code to clients
2 Years Ago
Don't show the vehicle lock keycode on the lift at all (prevent others seeing the code because you're probably using the same code for your base, aren't you?). You can always destroy the lock if you forget your code.
2 Years Ago
Added a phrase explaining the lock code being hidden in streamer mode.
2 Years Ago
merge from qol_nov_22
2 Years Ago
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2 Years Ago
Potential instrument LateUpdate fix
2 Years Ago
Hide codelock on vehicle lift loot panel when in streamer mode
2 Years Ago
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2 Years Ago
merge from qol_nov_22
2 Years Ago
merge from burstmodule_improvements
2 Years Ago
merge from burst_module_improvements
2 Years Ago
Attempt to fix harmony failing to resolve DLLs on disk
2 Years Ago
merge from canvas_disabler_2
2 Years Ago
Disable harmony in the editor
2 Years Ago
Fix y == 1000 not being included in the dungeon layers
2 Years Ago
merge from m92_ads_sway_fix
2 Years Ago
merge from qol_nov_22
2 Years Ago
merge from turret_optimize
2 Years Ago
network++
2 Years Ago
merge from harmony_qol
2 Years Ago
reapplying harmony_qol
2 Years Ago
merge from steam_auth_tracking
2 Years Ago
Shopfront compile fix
2 Years Ago
merge from ah_7
2 Years Ago
Reduced the crafting time for embrasures
2 Years Ago
Reduced the crafting time for all grenades
2 Years Ago
merge from nicer_underwater_labs
2 Years Ago
merge from qol_nov_22
2 Years Ago
Regenerated the vehicleediting loot panel. Was throwing errors post-merge.
2 Years Ago
Merge ModularCarCodeLocks -> Main. Replaces modular car key locks with code locks. - At vehicle lifts: Add a code lock (same cost as a key lock was - 75 metal frags), view the code lock's code, change the code, or remove the lock. - Damage a module down to 20% health or less to enable an interaction to break the lock (on the whole vehicle). Or push it to a vehicle lift (note: pushing codelocked vehicles is disabled in safe zones). - Once you've entered the code once, you're whitelisted and don't have to enter it again. - No guest codes, but I'm open to adding them if there's significant demand.
2 Years Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
2 Years Ago
Piano no longer uses closest midi note if it's missing a note
2 Years Ago
Merge fron nov22_community_merges
2 Years Ago
adjusted the offset to the arrow graffiti mesh on the caboose
2 Years Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
2 Years Ago
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2 Years Ago
merge from save231 - Staging wipe
2 Years Ago
Added debug dof option to modelviewer
2 Years Ago
merge from qol_nov_22
2 Years Ago
Brought throwable snowball impact effects in line with effects from snowball gun
2 Years Ago
Fixed not being able to drag non-cassette items onto the portable boom box
2 Years Ago
Fix streamed radio audio looping incorrectly if the players performance drops below 10fps There is likely still some stuttering but it should recover once performance improves
2 Years Ago
Added null check on the conditionals list in ConstructionSkin.SpawnGibs
2 Years Ago
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
2 Years Ago
merge from steam_auth_tracking
2 Years Ago
merge from qol_nov_22
2 Years Ago
Implemented "Eat" radial menu option for player grown foods too.
2 Years Ago
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2 Years Ago
Merge MoreCabooseFixes -> Main
2 Years Ago
toggle sounds for flashlight and laser attachments