reporust_rebootcancel

106,392 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Updated custom speedtree shaders to 5.3
9 Years Ago
More fixes for lag exploits (RUST-315)
9 Years Ago
Replaced obsolete material block calls
9 Years Ago
Updated standard brdf to 5.3 (needs complete shader reimport)
9 Years Ago
RUST-196 - this is the proper fix
9 Years Ago
merge from main
9 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
9 Years Ago
RUST-43 - Added missing surface params to colliders
9 Years Ago
RUST-196 - attempting to fix
9 Years Ago
RUST-313 Simplified stone worldmodel collider
9 Years Ago
Rebuilt plugins against updated UnityEngine.dll Updated CurrentVersion
9 Years Ago
Deleted UnityTestTools (now integrated)
9 Years Ago
Auto Changes
9 Years Ago
Salvaged icepick & salvaged axe now throwable
9 Years Ago
removed collider from machete projectile
9 Years Ago
Fixed lag exploits
9 Years Ago
adjusted the waterlevel threshold that determines when the player should play the swimming animation added a tread water in place animation
9 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
9 Years Ago
fixed being able to use healing items underwater
9 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
9 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
9 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
9 Years Ago
Fix for RUST-235 Twig tier collision thickness
9 Years Ago
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
9 Years Ago
fixed lock LOD's for real
9 Years Ago
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9 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
9 Years Ago
Simpler colliders for banners
9 Years Ago
Sky WIP
9 Years Ago
merge from main
9 Years Ago
removed blood, battery, note from spawn tables
9 Years Ago
radial reset of sleeping bags upon spawn (default 50m in all directions)
9 Years Ago
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9 Years Ago
can no longer throw melee weapons/tools underwater
9 Years Ago
Removed a now useless fullscreen clear
9 Years Ago
River-clip/underwater fix
9 Years Ago
Ditched GlobalGog; ToD scatter does the job
9 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
9 Years Ago
Fixed RUST-310
9 Years Ago
Updated dungeons with current rock formations progress
9 Years Ago
fixed stone world model graphical issues + physics
9 Years Ago
removed ability to place locks on some prefabs
9 Years Ago
fixed rockets going through building parts
9 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
9 Years Ago
Sky WIP
9 Years Ago
Pushed back river backface clipping
9 Years Ago
Added missing occlusion strength
9 Years Ago
Updated cliff abledos with AO Mat update
9 Years Ago
merge from main
9 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)