reporust_rebootcancel

106,396 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
9 Years Ago
Rock flat files
9 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
9 Years Ago
Added new copy shader; removed deprecated one
9 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
9 Years Ago
Updated river shader
9 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
9 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
9 Years Ago
Server perf tweaks
9 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
9 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
9 Years Ago
Fixed external gates collapsing
9 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
9 Years Ago
backup
9 Years Ago
cleanup/missing files
9 Years Ago
beachside and underwater rocks backup
9 Years Ago
Fixed duplicated symbol in blendlayer shaders
9 Years Ago
underwater rocks do not use terrain projection
9 Years Ago
Fixed detail texture scaling for the new rocks
9 Years Ago
Dungeons rock LOD setup update
9 Years Ago
procgen rock swapping backup
9 Years Ago
Rocks LODs
9 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
9 Years Ago
Military_tunnel_1 prefab update
9 Years Ago
Scene2Prefab dungeons
9 Years Ago
merge from New_Rocks
9 Years Ago
merge from main
9 Years Ago
rock_cliff_a geometry polish dungeons rock switch old to new placeholder rock prefabs
9 Years Ago
merge from main
9 Years Ago
new sounds / particle effects for wounded animations
9 Years Ago
tweaked swimming and sprint animations.
9 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
9 Years Ago
Add local voice limiting to helicopter weapon sounds
9 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
9 Years Ago
new weather test scene
9 Years Ago
Delete unwanted sky dome
9 Years Ago
unfuck new billboards
9 Years Ago
Melee impact sound polish
9 Years Ago
Hatchet strike sound polish
9 Years Ago
m249 attack sound update
9 Years Ago
Small Sound bugfix
9 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
9 Years Ago
merge new clouds to main
9 Years Ago
removed conflict
9 Years Ago
Removed conflicts
9 Years Ago
Clouds Version 2:0
9 Years Ago
swimming cleanup, unified values for swimming/headunderwater
9 Years Ago
medium and small rocks
9 Years Ago
Fixed water refraction back projection in GL/OSX
9 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)