reporust_rebootcancel

106,173 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Removed debug info about texture creation
9 Years Ago
nerfed arrow projectile velocity
9 Years Ago
Game manifest
9 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
9 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
9 Years Ago
reduced extra-long delay chance
9 Years Ago
fixed compile errors with grenade grenade polish
9 Years Ago
beancan grenade first pass
9 Years Ago
beancan grenade first pass
9 Years Ago
wip
9 Years Ago
Radtowns wip
9 Years Ago
merge from main
9 Years Ago
protocol++
9 Years Ago
WIP
9 Years Ago
radtown wip
9 Years Ago
Radtown materials.
9 Years Ago
giddyup - merged research table into main
9 Years Ago
merge from main
9 Years Ago
re-added merge stuff finalized first pass of research table
9 Years Ago
fixed the horse LOD tweaked some animations on the horse
9 Years Ago
radtown wip
9 Years Ago
merge from main
9 Years Ago
Map tweaks
9 Years Ago
phrases
9 Years Ago
drop tables for research table
9 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
9 Years Ago
Bunch of bugfixes for research table greyout locked slots
9 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
9 Years Ago
Temporary black sun fix
9 Years Ago
Disabled checksum disconnect until next month
9 Years Ago
Halving tree count (Speedtrees in Unity aren't speedy at all) Reducing animal count Tweak Menu timings - time layers
9 Years Ago
Merge from main
9 Years Ago
Radtowns wip
9 Years Ago
Better heightmap distortion
9 Years Ago
Radtown backup
9 Years Ago
Fixed pseudo procedural erosion not being applied properly
9 Years Ago
Rivers and lake are actual water.
9 Years Ago
Goosey has been committing to the wrong branch :S
9 Years Ago
Faster billboard rendering. Rivers flow down instead of up. Scene stuff.
9 Years Ago
view model SMG animations setup the SMG mecanim controller
9 Years Ago
merge from main
9 Years Ago
Tweaks menu - timings boilerplate
9 Years Ago
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
9 Years Ago
Merge from main
9 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
9 Years Ago
Merge from main
9 Years Ago
Huge UI performance increase Added eraser to map Map drawing always enabled, pan around with right mouse button Made console history culling less terrible
9 Years Ago
Added missing world setup object to PlayerModel scene
9 Years Ago
Fixed blue shirt collision being scaled by 100x Fixed metal plate collision being scaled by 0.3x Fixed hazmat helmet collision being scaled by 10x Added warnings if skinnedcollider is scaled
9 Years Ago
merge from main