108,519 Commits over 3,867 Days - 1.17cph!
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
lazy aim - dynamic crosshair position, smoother, deadzone
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First stage native api call stability; switched to safer async native GPU api calls; now called by render thread via plugin event
Testing stability for terrain base pyramid compression and atlas mip level fix
PVT compression disabled temporarily
Updated RustNative
Pre-forest scene backup. Few rock mats.
Fixed hit normal orientation reject
Server description fix test
Scale damage by the remaining projectile integrity
Stairs greybox set changes
Industrial buildings greybox set
Water tower, cooling tower, pigeon nest, etc.
Some sanity checks for hits caused by projectile penetration
Connection security, better logging
Fixed missing detail layer in some shaders causing empty material inspector
Changed penetration resistance calculation
Added penetration power to projectile
some more wounded animations
reduced crafting time for all low level items
New building gib sounds
Location based voice limiting to control gib voice counts instead of % chance to play
Added support for server.url
Added support for server.headerimage
Projectile object penetration WIP
Added server.url
Error report tweaks
Remember which icons were uploaded so we don't waste time reuploading