128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                muzzleflash scene & related files
                
                
                
                
             
         
        
            
            
            
                
                muzzleflash test scene
related files
some cleanup
                
                
                
                
             
         
        
        
            
            
            
                
                merge 
32684 to fix double door models etc
                
                
                
                
             
         
        
            
            
            
                
                Changed GameManager and Prefab to use prefab IDs rather than strings
                
                
                
                
             
         
        
            
            
            
                
                Fix for MeshLOD.PreProcess removing components that are being referenced
                
                
                
                
             
         
        
            
            
            
                
                player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
                
                
                
                
             
         
        
            
            
            
                
                [D11] Make it check both the map Cache folder then the StreamingAssets/Map folder.
                
                
                
                
             
         
        
            
            
            
                
                Fixes for MeshLOD preprocessing (wasn't deleting the original MeshRenderer or copying the MaterialSetup to children)
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Baked reverb into new ui sounds.  Tidied up compression inconsistencies across various audio clips (geiger counter was set to stream!) Work on new reverb presets.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Linked translations with translation file for Quick chat options.
                
                
                
                
             
         
        
        
            
            
            
                
                Adds prev/next tab and up/down menu sfx
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added translations to translation file. Fixed category not correctly attempting to translate file. Moved some logic around in quick chat menu file.
                
                
                
                
             
         
        
            
            
            
                
                Adds prev/next tab and up/down menu sfx
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Added small wait on complete objective events
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] objective animation should cancel when new objective is started to prevent stuck states
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Support for xb1 rich presence
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed quick chat scriptable objects being nulled out.
                
                
                
                
             
         
        
            
            
            
                
                Updated Facepunch.Steamworks
                
                
                
                
             
         
        
            
            
            
                
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                [D11] [UI] Quick Chat options updated to requested changes. Fixed define in previous submit.
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Changed tutorial objective UI behaviour
                
                
                
                
             
         
        
            
            
            
                
                 Added editor "relax" console command (sets relax pose on player)
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Setup for quick chat wheel category and actual phrases. Moved blur camera from blur singleton to Frontend scene and renamed it "Frontend Camera".
                
                
                
                
             
         
        
            
            
            
                
                [D11] Rich presence string triggers
                
                
                
                
             
         
        
        
            
            
            
                
                adds #if CLIENT on FE SFX calls to fix broken build
                
                
                
                
             
         
        
            
            
            
                
                adds #if CLIENT on FE SFX calls to fix broken build
                
                
                
                
             
         
        
            
            
            
                
                Generate gib prefabs into gibs folder
                
                
                
                
             
         
        
        
            
            
            
                
                adds frontend select/back sfx
                
                
                
                
             
         
        
            
            
            
                
                Moved gibbable prefab stuff into d11assetfiddler
                
                
                
                
             
         
        
            
            
            
                
                Adds frontend select/back sfx that catch most places...
                
                
                
                
             
         
        
            
            
            
                
                Fix for D11DynamicInstancingGpu with unmodified unity (although probably still needs shader fixes)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Make sure to be logged in before getting friends
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] added buttons to the player info widget and linked it to the rust credits screen
                
                
                
                
             
         
        
            
            
            
                
                [D11] DTLS plugin updated with root certificate support.
                
                
                
                
             
         
        
            
            
            
                
                Only preprocess batchable meshes on the client side
                
                
                
                
             
         
        
            
            
            
                
                Add warnings if trying to change importer settings during play/build
                
                
                
                
             
         
        
            
            
            
                
                [D11] DTLS Unity testbed updated with latest plugin and Rust updates.
                
                
                
                
             
         
        
            
            
            
                
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                [D11] DTLS SSL context creation now accepts optional root certificate to use for CA validation. Updated windows console testbed for testing.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Vending machine Loot Panel Changes [WIP]
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed Quick Chat animation bug when player closes menu mid-animation.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Sick of this change
                
                
                
                
             
         
        
            
            
            
                
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