116,111 Commits over 3,959 Days - 1.22cph!
added light toggle to keybinds
Fixed some speeling mistakes
GamePhysics now uses the new allocation-free physics API
bundle fixes
brighter flashlight, narrower cone
new building parts current files progress
Downed rain collision quality
Can throw melee weapons while running
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
updated loottables to include new attachments
updated heli loot to drop new attachments
reduced costs of weapon attachments
lighttoggle defaults to F
lasersight and flashlight baseline
Sentry NRE fix
protocol++
Replaced rain particles
Removed rain falling on glass in front of eyes effect
Doors open/close 2x faster so sharrap
Sentry + ak worldmodel now uses new AK model
Removed unused textures/models
Resized some oversized textures
BuildingBlock protobuf update (backward compatibility)
Entity spawn test console command (entity.create)
StabilityEntity protobuf stores distance from ground
StabilityEntity protobuf stability value is optional (backward compatibility)
StabilityEntity saves and loads cached stability value
Profiling
LookAt perf tweaks
Tweaked anim events to prevent delete component in a callback errors
fixed bug with the beancan grenade fuse not disappearing
fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
Nuked deprecated ssao extensions
Patched normal decoding on AO just in case