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105,861 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Transform monitor tweaks, report
10 Years Ago
Made rocks no longer use LOD1 as collision mesh clientside
10 Years Ago
Started right click build component menu
10 Years Ago
New collision meshes for the big trees. Fixed some branch color mismatch.
10 Years Ago
Rock 10, you've been bad. Get in line.
10 Years Ago
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
10 Years Ago
all the .wav files for the bear sounds
10 Years Ago
10 Years Ago
improved some of the bear animations; Also added sounds for all of the bear anims;
10 Years Ago
Fixed rock 13 & 10 LODs.
10 Years Ago
Updated Building parts texture.
10 Years Ago
Added tick number to network messages (not used for anything yet)
10 Years Ago
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10 Years Ago
Added procedural virtual texturing terrain code
10 Years Ago
Fixed issue with loot window
10 Years Ago
Warning when transform changes (a lot) with collider and no rigidbody
10 Years Ago
Don't know why this exists, deleting
10 Years Ago
Changed all TerrainMath.GetHeight overloads to be in world space coordinates Made resource spawn faster in the TerrainGenerator test scene Added min and max height to spawn filters Added water rocks
10 Years Ago
Tweaked TransformChangeMonitor for speed Dropping items now throws them forward out of the players eyes Fixed incorrect use of Random.Range in arrays with ints Fixed dropped items colliding with player
10 Years Ago
Tweaked 3m Stairs so they blend link to a second set of stairs stacked.
10 Years Ago
Adding UnityVS (hopefully this won't fuck Andre on osx over)
10 Years Ago
Fixed prefab preprocessing system trying to destroy itself in-editor
10 Years Ago
Added generic prefab preprocessor system Added serverside MeshToBoxCollider preprocessor to rocks
10 Years Ago
Fixed server NRE's in NetworkSleep
10 Years Ago
Rebasing
10 Years Ago
Profile triggers Use shitter physics on server
10 Years Ago
Improved LOD transitions on the big fat trees.
10 Years Ago
Added World layer to the Convar toggle script. Tweaked clouds slightly.
10 Years Ago
Added horizon clouds layer, nothing fancy right now. Extended far clip plane to 5000 and adjusted fog density.
10 Years Ago
10 Years Ago
boar sound fx
10 Years Ago
Finished the boar;
10 Years Ago
Improved rock spawn rules
10 Years Ago
Added stairs Added Scott's temporary placeholder models
10 Years Ago
Added hotspot snapping for area placements
10 Years Ago
Upper floors
10 Years Ago
Foundations are now flat again Added windows and doors
10 Years Ago
Fixed headshots sometimes not working
10 Years Ago
added some new boar animations ( screaming / Shake mud off body ); tweaked some existing boar anims
10 Years Ago
Implemented torch holdtype
10 Years Ago
Added 1st pass player torch anim set
10 Years Ago
tweaked deploy torch view model anim
10 Years Ago
Added anim events to torch view model anims
10 Years Ago
Cargo plane now drops supply drop Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children) FakePhysics velocity is now a velocity instead of linear drop Added EntityTimedDestroy (calls Kill after x seconds) Added ResourceContainer (Entity loot box style accessor) Cargo plane tweaks
10 Years Ago
Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece. http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
10 Years Ago
Merged
10 Years Ago
Added server report command (creates debug txt file with object counts etc)
10 Years Ago
Mockup scene stuff.
10 Years Ago
Terrain>Rock consistency texture edits.
10 Years Ago
Added Weathering.cginc