reporust_rebootcancel

115,670 Commits over 3,959 Days - 1.22cph!

6 Months Ago
Merge from main
6 Months Ago
Small tidy up in bike class
6 Months Ago
Fixed server compile
6 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
6 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
6 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
6 Months Ago
Merge from world_update_2
6 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
6 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
6 Months Ago
world_update_2 -> aux2 (again)
6 Months Ago
Streamlined legacy woodpile material setup
6 Months Ago
Phrase update
6 Months Ago
merge from arabic
6 Months Ago
Restored "Player Slots" label in server browser filtering
6 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
6 Months Ago
world_update_2 -> Aux2
6 Months Ago
Added shark spawner to all divesites
6 Months Ago
Prevent building on legacy wood pile
6 Months Ago
Restored inventory "Skins" label position
6 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
6 Months Ago
Reduced UI options labels min size so long strings can fit
6 Months Ago
DecorSwim fixes
6 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
6 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
6 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
6 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
6 Months Ago
merge from main
6 Months Ago
re-applied 103433 and fixed font merge issues
6 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
6 Months Ago
Add distance check option enum to entity query
6 Months Ago
Add profile markers to FSM
6 Months Ago
Add missing profile markers
6 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
6 Months Ago
Merge from main
6 Months Ago
substracted 103433 (fonts are bricked for some reasons)
6 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
6 Months Ago
merge from arabic
6 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
6 Months Ago
Various improvements to the legacy text finder window
6 Months Ago
Have wolves use brains queries instead of entity queries
6 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
6 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
6 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
6 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
6 Months Ago
Converted crafting menu texts to RustText
6 Months Ago
added 4k cinematic textures for HCR
6 Months Ago
removed HCR cinematic textures
6 Months Ago
Fix missing using statement on server
6 Months Ago
Fix compiler complaining about unused serialized variables when they are server only
6 Months Ago
cinematic 4k textures for HCR