123,976 Commits over 4,171 Days - 1.24cph!
Disabled splat transfer on caves (faster loading times)
Removed debug digits from caves (use monuments console command instead)
increased size of survey charge world model & when deployed
Fixed RakNet not loading in editor (OSX)
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
m92 implementation
military grade weapons uncraftable
doprepare
Added anti hack volumes (more control over AH behaviour in static environments)
Added environment volume padding
Added lift entity script (for cave bucket lifts)
Added some terrain checks to the lighthouse scene
Added "clear connections" context menu to culling volume
Mining tunnel layer fixes
Fixed some culling volume issues in cave_large_sewers_hard scene
Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
More mining tunnel layer fixes
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations
fix for repeating thrown objects (c4 etc)
Water bottle sounds
Bota bag sounds
Culling volume fixes for cave_large_medium
More culling volume fixes for cave_large_medium
Merge from save139 (caves)
Fixed NREs from entities that spawn as child objects of cave pieces
Fixed mesh pop in (cave_large_hard)
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_sewers_hard)
Fixed bucket lift never going back down (hopefully)
Fixed some deployables being placeable partially inside constructions
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed mesh pop in (cave_medium_medium)
Fixed cave bucket lift animator being stripped from server builds