127,293 Commits over 4,109 Days - 1.29cph!
instahit check improvements
silencer lasts more than twice as long
silencer reduces damage by 25% instead of 30%
Deleting the old player Animations folders/files
checking in the previous RustPlayerSkeleton.asset
changed the default Editor Inventory Loadout back to the previous one
Caught fish sounds (fish trap)
water purifier functionality
Physics sounds/effects WIP
bota bag and waterbucket cannot be filled until fully deployed
final water purifier functionality
manifest, loot, phrases et al
fix for no water purifier guide
water purifier only produces steam and bubbling sound when water is actually being processed
Alternative solution to projectile instahit
Improvements for the alternative projectile instahit detection
Tweaked max entity velocity in instahit detection
Tweaked speed forgiveness in instahit detection
Instahit logs are yellow in console
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
Tweaked distance padding in instahit detection
AntiHack projectile protection properties are now in convars
AntiHack fix for patrol helicopter speed during rocket run
fixed wrong icon on halterneck
Wall frame fence layer fix
AntiHack fix for patrol helicopter speed during rocket run, for real
Added skinned mesh collider
fixed water purifier effects always on
fixed stringpool errors
fixed already destroyed errors
lowered max hydration storage on players
Reverted
14657 (RUST-842)
Doors reset campfire decay
Fixed issue with graphics.revz not being set, causing rendering problems
Fixed missing decals
Fixed revz darkening environment
Fixed billboards in d3d9 again (RUST-682)
Fixed black grass on legacyGL + lod<300, possibly others
Removed redundant multi_compile causing errors in some shaders
Moved reverse depth code to a separate component
Fixed revz not working on player preview
Updated "Find Materials Using Shader" tool
Switched all materials using "Legacy Shaders/Diffuse" to barebones rust/std (mostly third party, fixes revz for all)