127,180 Commits over 4,109 Days - 1.29cph!
4 new cave blocks - models/hulls/colliders
Skip adding the CL entity name prefix if the game object name already contains it
caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab
cave_small_medium base files
backup current terrain files and splats
cave_small_medium layout
3 extra cave blocks to add granularity
Added pooling to player collision, model and name tag
Add player LOD group in prefab preprocessing rather than ingame
Don't build player meshes until they become visible
Fixed water visibility trigger overlap cases
Saved redundant fetch+sampler in a few water related passes
More water displacement on slighly inclined terrain
PlayerModel cleanup, optimizations and fixes
More cleanup + can fly helicopters
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
Merge from dangerous_optimizations
cave_small_hard layout and files
water visibility trigger debug code
fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
Fixed potential NRE in FootstepEffects
updated the spawn amount of caves
adding cave_medium_easy layout and files
Hide out of date servers for real
Netgraph can only be used by admins and developers (RUST-1327)
Fix for RUST-1283 / Fall through terrain at military tunnel
military tunnels scene misc fixes
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
small holes in a sewer mesh closed
cherry picking from
16720
Fixed water vis trigger handling non player objects + potential timestamp collision