reporust_rebootcancel

128,983 Commits over 4,232 Days - 1.27cph!

10 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
10 Years Ago
fixed sleeping orientation so it aligns with terrain better
10 Years Ago
tweak the playback speed for some animations
10 Years Ago
fixed the player_model to use the proper animation controller
10 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
10 Years Ago
RUST-856, maybe
10 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
10 Years Ago
Tweak
10 Years Ago
10 Years Ago
Nework decay timer to client as well
10 Years Ago
mix tweaks
10 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
10 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
10 Years Ago
Removed unused file
10 Years Ago
Merge from main
10 Years Ago
Matched bone scaling to what it was pre-patch
10 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
10 Years Ago
Moved constant param computation to cpu; reduced per-vertex alu Fixed remaining sky issues Fixed incorrect near plane
10 Years Ago
Added revz toggle; default off Made some code revz agnostic
9 Years Ago
OSX protobuf generate script
9 Years Ago
Protobuf generate
9 Years Ago
Compile fix
9 Years Ago
Repair module cleanup
9 Years Ago
Prefab updates
9 Years Ago
Fixed being able to repair things with just wood
9 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
9 Years Ago
Missing gibs for the water well - prefab update
9 Years Ago
loot through walls/flame spawn fix
9 Years Ago
Added rust/std version of grass Fixed water reflections on revz enabled Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
9 Years Ago
Grass material to new shader
9 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
9 Years Ago
Merge from main
9 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
9 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
9 Years Ago
Fixed atmosphere shader to work well in both modes Added graphics.revz toggle command Cleaning up
9 Years Ago
Plant server convars actually do what they claim to do
9 Years Ago
Fixed plant planting and harvesting particle effect rotations
9 Years Ago
Added hemp seeds and hemp farming Network++
9 Years Ago
Updated Rust.Data plugin
9 Years Ago
Merge from main
9 Years Ago
Merge from decay_reboot Network++
9 Years Ago
Compile fix
9 Years Ago
Fixed plant skins missing from asset bundles
9 Years Ago
Wild corn & pumpkins always spawn next to rivers
9 Years Ago
Reduced driftwood density
9 Years Ago
Dialed back hemp tint randomization
9 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
9 Years Ago
Tightened valid cupboard deployment angle
9 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
9 Years Ago
Fixed world models / ragdolls ignoring cave triggers