127,271 Commits over 4,109 Days - 1.29cph!
Fix missing silencer attach audioclip ref
fix for NRE when applying sign update after sign was destroyed
added small refinery to both harbors
Fixed editor-only black or glowing water artifacts at certain resolutions
Removed redundant potential hw mip generation on some render textures
Render texture script api call changes for forward compatibility
fixed spinner wheel occlusion
Launch_site level design first pass / lines of sight & flow
launch site model
rocket crane model
fix for map drawing not loading properly
Foliage wind anim support for mesh batching
Airfield underground culling volumes setup
airfield unreachable door barricade, line of sight culling fixes
Bolt rifle world model re-creation
Added PlaySound to animal animators
Animal attack/eat sounds
Attack/eat position fixes
Bunker door prefab and placement
Boar/Chicken/Wolf boilerplate
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Enabled entity pooling on furnaces, campfires and light sources
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
Enabled entity pooling for sleeping bags
Enabled entity pooling for tool cupboards
Launch site greybox progress + puzzle layout
first cover pass around core
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
Added fuzz mask option to cloth shaders
lowered cost of netting
stuck objects/decals on spinner actually spin
Replacement radtown stuff
progress
launch_site floodlights greybox
greybox material mapping on structures
progress
Double barrel shotgun world model re-creation