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138,564 Commits over 4,505 Days - 1.28cph!

12 Years Ago
Shutting up NFAA error; made it SM 3.0 only
12 Years Ago
Starting reload experiment
12 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
12 Years Ago
gathering reprogram
12 Years Ago
merge from main
12 Years Ago
fixed resource gathering, gather/damage amounts now specific to each weapon
12 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
12 Years Ago
Merged from man
12 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
12 Years Ago
Mountain tweaks
12 Years Ago
Forest tweaks
12 Years Ago
Fixed blueprint studying
12 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
12 Years Ago
protocol++
12 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
12 Years Ago
Fixed some snowy forest bushes spawning on non-snow
12 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
12 Years Ago
fixed weird spear animations
12 Years Ago
ItemManager uses a dictionary to look up itemdefs Projectile weapon, inbuilt magazine system Play the dryfire sound without waiting for attackTime delay
12 Years Ago
Ammo changes didn't save
12 Years Ago
Better terrain blending.
12 Years Ago
fixed some missing references (causing invisible viewmodels)
12 Years Ago
Reloading, easy mode
12 Years Ago
Merge with main
12 Years Ago
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
12 Years Ago
Merging reloading into main network protocol++
12 Years Ago
scene 2 prefab all
12 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
12 Years Ago
env.time will change the time on the server
12 Years Ago
Stuff.
12 Years Ago
Footsteps WIP / Ambience tweaks
12 Years Ago
merge from main
12 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
12 Years Ago
added a 'dryfire' trigger to the firearms
12 Years Ago
fixing shiz
12 Years Ago
merge from main
12 Years Ago
missing file
12 Years Ago
less fov on revolver fire
12 Years Ago
added a blend to the dryfire animation so it doesn't snap noticably
12 Years Ago
merge from main
12 Years Ago
more resource changes
12 Years Ago
tweaked teh revolver fire animation so it doesnt kick as much while aiming fixed revolver dryfire anim
12 Years Ago
wip
12 Years Ago
Shader settings.
12 Years Ago
bugfix for harvesting corpses
12 Years Ago
Merge from main
12 Years Ago
First pass at snow and wood footsteps
12 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
12 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
12 Years Ago
Fixed some buggy shorelines