127,296 Commits over 4,109 Days - 1.29cph!
Rocket factory site / warehouse / roof units textures
Rocket factory site ground update
blending mask adjustments on old materials types
crane texturing progress
fixed wrong blend mode on high wall wood
RUST-1661 - Shooting through/under stone doorway fixed
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
Merging culling lodgrooup localrefpoint reset tweak
Subtracted temporary disable npc apply vis
torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
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satchel charge / salvage axe + icepick + hammer viewmodel tweaks
rock / machete / eoka / crossbow viewmodel tweaks
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bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
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med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings
Tweaked terrain atlas textures max aniso
Fixed players culling when looking over low wall (RUST-1670)
Added movement curve interpolation to flyhack detection (same as for noclip detection)
backup/progress rocket crane
Added shadow cascade transition blending
Water jug vm anims, animator, anim events, world model and temp sounds
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
Additional profiler samples for BasePlayer.FinalizeTick.Transform
fixed AK47 viewmodel clipping when ironsighting
backup/progress rocket crane
Fixed foliage shadows not animating
Merged other lost fixes to std shadow code
Older SF shader compile fixes
Added shadow cascade blending support for stable split projection
Fuck off that delayed kill message bullshit on players
Can pick up chain link gate (same as prison gate)
vis.lerp is available to developers in standalone builds
Can no longer place large furnace on top of sleeping bags (RUST-1666)
rocket crane lift model wip
backup/progress
Removed light clone mask startup log
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
Fixed leak in light clone shadow causing flickering
helmet slit overlay when wearing heavy plate armor
heavy plate armor jacket prevents ADS
any one piece of heavy plate armor reduces movement speed to the same level
protocol++