127,296 Commits over 4,109 Days - 1.29cph!
Rcon.Web is enabled by default (launch with +rcon.web 0 to disable)
Websocket rcon should bind to single ip properly if supplied by rcon.Ip
Npc animator culling
Fixed player culling via lodgroup
Fixed culling toggle makevisible
Fixed sharpen going nuts with fp backbuffer (black spots)
Added ztest option to ddraw; exposed to spheregizmo
Staircase / office building texture progress
Fixed npc ragdoll culling
Fixed horse and bear ragdolls
Fixed Ragdoll test scene
Added sanity check to BaseNpc.VisUpdate
Fixed linear render bugs with PropRenderer
Added Create 512x512 Icon option to PropRenderer
Fixed NavAgent.Stop() error
Fixed NREs in player and npc culling
Fixed perf issues in lodgroup culling
Localized voice limiting works for sounds that aren't initially parented to another object (RUST-1598)
Snow footstep tweaks
Distant gunshot tweaks
Misc minor sound tweaks
Fixed flickering/missing bullet glass impact decals
Shader compile time opt; skipping unused permutations
animal progress
fixed bunch of animal animations (temp)
animals stay at their proper attack range
animals give up if they can't reach their target
animals don't target players they can't see
animal skeletons setup
animal damage setup
animal protection setup
Fixed "IsStopped can only be called on an active agent"
Animal laggy ass is additive
Print progress when building the navmesh
Sleep main thread while building the navmesh
Shift clicking a server in the serverlist will copy its Ip to your clipboard
Replaced Physics.Linecast(Vector3 start, Vector3 end) with Physics.Linecast(Vector3 start, Vector3 end, out RaycastHit hitInfo) because Unity
Facepunch.Api manifest, banned servers
(We can ban servers from showing up in the server browser now)
Fixed npc culling NRE caused by server reconnect
fixed disappearing viewmodels
Rocket factory / office building textures / warehouse textures
backup/progress on rocket crane detail greybox
Fixed DoFlybySound NRE
Save++
Network++
Disabled npc apply vis for now
mining quarry has AI obstacle
fixed missing AI sounds
AI flees when it cant reach its target
wood armor helmet balance
Recalculate bounds after resetting lodgroup local ref point; just in case
Ignore Cooking::cook/createTriangleMesh error
reverted the values in the ground blend material
Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
Cleaned community ui test
Fixed being able to drop items between icons
Limited server's ability to call convars on clients
Fixed NRE in ConsoleSystem+Arg.HasPermission
Fixed "Gameobject is not a root in a scene" kick