127,293 Commits over 4,109 Days - 1.29cph!
Facepunch.System project automatically includes all its cs files (like the other plugins)
Moved InvokeHandler to plugins
Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
ListComponent now uses a ListHashSet instead of a List (better remove performance)
ListHashSet implements IEnumerable and has index getter / setter
ListDictionary implements IEnumerable
Removed this. from all invokes as they're no longer extension methods
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
Rocket factory building / interior texture progress
junkpiles block AI movement
junkpiles actually sink all the way into the ground before disappearing
beancan / f1 grenade viewmodel tweaks
flamethrower + bolt rifle viewmodel tweaks
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hammer / salvaged hammer viewmodel tweaks
hatchet / stone hatchet / mace viewmodel tweaks
hatchet / stone hatchet / mace viewmodel tweaks
python revolver / cleaver / hacksaw viewmodel tweaks
Better / fixed pooling for GetVisibleFrom
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
Fixed spinner wheel skinnablility
T2 Furnace deeper foundations
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
Fixed options menu dropdowns (by making them not dropdowns)
Ai should not walk through barricades
Fixed player model sinking halfway into the ground when turning off torch (RUST-1646)
Scudpunk Hoodie no longer for sale, tradable, marketable
Fixed tree collider scales (RUST-1654)
large furnace stays upright
large furnace can be more easily placed on slopes
can select large furnace placement height
fixed animals never waking up
fixed large furnace being destroyed when buildings modified nearby
Fixed broken scene view when lighting enabled
Fixed underwater bubble screen effect continues to play when surfaced (RUST-1658)
high external wall wood lowest lod is now 4 triangles
Rocket factory / interior progress / walkways bake
Fixed NRE in BasePlayer.GetHeldEntity()
Add "strst" to tags if server is pending a restart
Update server information after restart started
Store save creation time in save file (shouldn't break protocol)
Add save creation time to server tags
Added Restarting, SaveCreatedTime to serverinfo output
Fixed client collider on PineBare-2 (RUST-1660)
overhang bridge piece for jumping puzzle
Ladder movement is verified on the server
Rcon.Web is enabled by default (launch with +rcon.web 0 to disable)
Websocket rcon should bind to single ip properly if supplied by rcon.Ip
Npc animator culling
Fixed player culling via lodgroup
Fixed culling toggle makevisible
Fixed sharpen going nuts with fp backbuffer (black spots)