128,627 Commits over 4,140 Days - 1.29cph!
Added partial packed map reuse
Changed packed texture internal folder structure
Added a couple more tools for data gathering
analysis now shows surface resources as well as deep mining resources
fixed bug allowing bypass of time based options
shortened mineral analysis duration
Cover points has a score associated with them.
Biome textures for all mountain prefabs
Splat texture for mountain 5
Spawn mountains after all terrain maps have been generated
file cabinets models/cols/prefabs/textures
Re-exported mountain biome textures
Updated biome map auto bake (now splat based)
Updated terrain splat transfer (better blending)
Implemented mountain biome map transfer
Updated mountain placement biome filter
Some preparations before pushing branch to main
Fixed construction atlas material
Dynamic generation of cover point volumes.
Removed deprecated nav_local
Fixed NRE in dynamic cover volume generation.
Updated mountain biome maps
More robust dynamic cover point volumes.
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
Updated mountain placement topology filter
Can once again paint terrain in play mode in the editor
Added sysuid console command (prints unique device identifier)
Finished packer improvements + cleaned up
Ai tweaks, better dynamic cover.
Added nav_grid convar + ai tweaks.
Fixed a couple of packing bugs
Removed magenta debug print of active and dormant agents.
Fixed adding empty packed map refs
Fixed index out of range exception vulnerability when nav_grid is true.
Added configurable packed texture save options
Fixed packed shader simple quality addpass keywords
Now cleaning material keywords to absolutely necessary after packing