249,208 Commits over 3,959 Days - 2.62cph!

11 Years Ago
Fixed viewmodels casting shadows
11 Years Ago
Updated phrases
11 Years Ago
Updated items from admin site
11 Years Ago
added/renamed revised meshes in OBJ folder
11 Years Ago
Added feet variable for AI to step over stairs and on foundations (TODO: IK?) Refactored and tweaked some AI calculations Updated AI test scene
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11 Years Ago
OSX Build 123
11 Years Ago
Destroy corpses a bit sooner, at least until we get some kind of ragdoll freezing
11 Years Ago
Fixed corpse not saving properly
11 Years Ago
Go home, grass_puff_1_.tga
11 Years Ago
Few missing files.
11 Years Ago
Scene stuff for Bill, and started some impact effects.
11 Years Ago
Scene updates
11 Years Ago
Update metabolism and inventory seperately Send changed player state in an atomic invoke instead of checking for dirty Run metabolism much slower when asleep
11 Years Ago
Hide players when they're dead
11 Years Ago
Updated protocol #
11 Years Ago
Ragdolls now inherit their parents bone positions properly Added Transform.GetAllChildren Chanegd BasePlayer.worldmodel to BasePlayer.playerModel Added BaseEntity.model - should only be used clientside Removed shitty looking wireframe effect from build guide Added Model component - which serves out the right bones for ragdolls Added Ragdoll component - which handles copying bones from models Removed BoneStringPooler - this is done in the Model component now
11 Years Ago
Refactoring Added wolf prototype to AI test scene
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11 Years Ago
LinuxDS Build 34
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11 Years Ago
Linux Build 150
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11 Years Ago
Windows Build 76
11 Years Ago
Fixed weapon holdtypes not always updating properly
11 Years Ago
boltrifle world model fixed bow worldmodel (it's still fucked, but less obviously) Fixed bone name pooling (again!)
bot
11 Years Ago
LinuxDS Build 32
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11 Years Ago
Linux Build 149
11 Years Ago
LUT for the northern tundra.
bot
11 Years Ago
Windows Build 75
11 Years Ago
Definitely fixed Entity:EnableMatrix and Entity:SetModelScale Added Entity:SetLegacyTransform(bool) to restore the old behaviour for reluctant scripters
11 Years Ago
improved the deer idle/walk animation; Added an attack animation and flinch anim
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11 Years Ago
VPK Build 62
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11 Years Ago
LinuxDS Build 30
11 Years Ago
Obligatory content changes: * Perfected SG552 reload animation sounds * Fixed Deagle muzzle flash * Restored and Added missing Deagle source file * Added source files for w_pistol * Updated icon for c1a1c Recompiled models will be committed after hotfix is released
bot
11 Years Ago
Windows Build 74
11 Years Ago
Update steam.inf
11 Years Ago
Fixed not being able to place walls on the edge of foundations
11 Years Ago
Sync with GitHub for 10/07/2014 + Added flag silk icons
11 Years Ago
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
bot
11 Years Ago
LinuxDS Build 28
11 Years Ago
Fixed serverside compile errorz
11 Years Ago
Don't pool an empty string Cleaned up how bone names get string pooled Added player.ChatMessage( str ) Failed building block placements will return an error in chat (temp debug)
11 Years Ago
Minor tweaks & fixes
11 Years Ago
Fixed players turning into trees (string pool fixes)
11 Years Ago
Made the context map decision get influenced by pushing forces adjacent to the primary direction
bot
11 Years Ago
Linux Build 146
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11 Years Ago
OSX Build 89
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11 Years Ago
Windows Build 73
11 Years Ago
Reverted model scaling to its old broken behaviour... for now
11 Years Ago
Mo things.
11 Years Ago
Cave asset updates. Waterfall shader. Added VPaint plugin back in. + Holy giant merge batman.
bot
11 Years Ago
Linux Build 145
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11 Years Ago
OSX Build 88