userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

10 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
10 Years Ago
Time of Day update to 2.3.1 prerelease 4
10 Years Ago
Added a tiny randomized scale to resources
10 Years Ago
Made forest 6 reach a bit inside the snow biome
10 Years Ago
Added LayoutMapRes parameter to TerrainGenerator Added Upsample2D method to ImageProcessing Cleaned up ImageProcessing
10 Years Ago
Time of Day update to 2.3.1 prerelease 3
10 Years Ago
Made ignore.conf more generic with regards to UnityVS files
10 Years Ago
Time of Day update to 2.3.1 prerelease 2
10 Years Ago
Fixed TestLevel crashing editor on OSX
10 Years Ago
Made the flags inspector code a bit less shit
10 Years Ago
Fixed standalone compile error
10 Years Ago
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10 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)
10 Years Ago
Added missing meta file
10 Years Ago
Fixed terrain size being really tiny in the default procedural map
10 Years Ago
Generated terrain texture atlas for Diogo
10 Years Ago
Refactoring in preparation of the forest generation features Petur requested
10 Years Ago
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
10 Years Ago
Refactored SpawnQuadtree into generic byte storage types
10 Years Ago
Reapplied changeset 3286 (probably accidentally undone)
10 Years Ago
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
10 Years Ago
Fixed water
10 Years Ago
Added generic prefab class (using this for some refactoring)
10 Years Ago
Fixed NRE in PlayerWalkMovement if running in TestLevel
10 Years Ago
Patched water shader to handle foam somewhat decently at night
10 Years Ago
Fixed terrain collision not resetting if killed inside a cave
10 Years Ago
Organized "Tools" context menu
10 Years Ago
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
10 Years Ago
Fixed some minor issues with AILocomotion
10 Years Ago
Increased bear attack range to keep him from pushing players around
10 Years Ago
Refactored AILocomotion
10 Years Ago
Time of Day update to 2.3.1 prerelease 1
10 Years Ago
Added AIObstacleMesh to all rocks
10 Years Ago
Updated ConvexHull Added better normal gizmo to MeshInfo
10 Years Ago
Added trivial reject to AIObstacle
10 Years Ago
Completed AIObstacleMesh (might still need some optimizations)
10 Years Ago
Fixed some meta file weirdness in the trees folder Added some other missing meta files
10 Years Ago
Added better SSAO Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
10 Years Ago
Fixed maximum jump velocity being faster than the last movement velocity
10 Years Ago
More work on AIObstacleMesh (almost done)
10 Years Ago
Added SeedRandom.Wanghash
10 Years Ago
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10 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
10 Years Ago
Fixed supersampling
10 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
10 Years Ago
Time of Day update to 2.3.0 RC2
10 Years Ago
Made fog non-directional
10 Years Ago
Updated image effect standard assets
10 Years Ago
Some texture import resolution auto-updates
10 Years Ago
Only auto-update texture import resolution for assets in the Assets/Content folder