userandrecancel
branchrust_reboot/maincancel

5,962 Commits over 4,324 Days - 0.06cph!

5 Years Ago
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5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
Roof conditional corners only apply when the roof tiers match
5 Years Ago
Enabled grass displacement by default, renamed convar to grass.displacement (from grass.displace) to ensure old config values are ignored
5 Years Ago
NRE fix in BaseMelee.PlayerAttack when hitting world with a melee weapon
5 Years Ago
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5 Years Ago
DoPrepare
5 Years Ago
More DoPrepare fixes
5 Years Ago
Meta file upper / lower case fix (part 2)
5 Years Ago
Meta file upper / lower case fix (part 1)
5 Years Ago
Committing game manifest prefab auto-updates
5 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
5 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
5 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
5 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
5 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
5 Years Ago
Committing some more prefab auto-updates
5 Years Ago
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5 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
5 Years Ago
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
5 Years Ago
Moved Model ForceLabel from OnValidate to DoPrepare
5 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
5 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
5 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
5 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
5 Years Ago
Added support for maxreceivetime to Steam Networking
5 Years Ago
Refreshed Prefabs.txt and Prefabs.unity for the SDK
5 Years Ago
Monument markers fall back to root game object name when phrase is not set Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
5 Years Ago
Disabled async Steam callbacks, tick them on the main thread instead
5 Years Ago
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5 Years Ago
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
5 Years Ago
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5 Years Ago
Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
5 Years Ago
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
5 Years Ago
Added wetness_rain and wetness_snow convars to adjust how wet players get
5 Years Ago
Climate.GetThunder NRE fix