userandrecancel
branchrust_reboot/maincancel

5,937 Commits over 3,987 Days - 0.06cph!

4 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
4 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
4 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
4 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
4 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
4 Years Ago
Committing some more prefab auto-updates
4 Years Ago
▅█▋▇▄▇▍▉ ▊▋▌▌▉ ▅▍▋▄▆▇█▍▍▊ ▄▇▄▇▅▉▋▊█▋ ▌▌█▇█ ▉▍▆ ▋▌▍▆▋▌▋▌ █▋▅ ▉▍▇▅▌▋▍ ▍▄▋▄▌▅ (▇▅▋▆ ██▊▋, █▅▆▅ ▋▋▊▆ ▉▇▄▄█▍▋▉ ▋▊▉█▉▌▉ ▊▍▌▌ ▊▄█▇▍ ▅█▄ ▌▄▄▅▄▆▋▉█▍ ▌▊█▇▆ ▉▌▍▅ ▅▊▊▉▅▌)
4 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
4 Years Ago
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
4 Years Ago
Moved Model ForceLabel from OnValidate to DoPrepare
4 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
4 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
4 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
4 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
4 Years Ago
Added support for maxreceivetime to Steam Networking
4 Years Ago
Refreshed Prefabs.txt and Prefabs.unity for the SDK
4 Years Ago
Monument markers fall back to root game object name when phrase is not set Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
4 Years Ago
Disabled async Steam callbacks, tick them on the main thread instead
4 Years Ago
█▆█▄ ▄█▍▄▄ "▆▇▉▄▋▄▅▆▇▉▅▍▍█▍▌▉▊█" ▇▄▍▌▊▅▍▍▄▇▄ ▊▊▊ ▍▉ (▋▌▅▉█▌▉=▉)
4 Years Ago
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
4 Years Ago
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4 Years Ago
Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
4 Years Ago
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
4 Years Ago
Added wetness_rain and wetness_snow convars to adjust how wet players get
4 Years Ago
Climate.GetThunder NRE fix
4 Years Ago
Merge from weather2
4 Years Ago
Network++
4 Years Ago
Merge from weather2
4 Years Ago
▋▊▆▋▌ █▉▋▉▇█▅▆█▋▇▊▇▆▇ ▉▆▄▍▅▉ (▍▍▇▄▉▉▋ ▄▅▆▆ ▄▆▍ ▇▌▊) █▌▊▄ ▊▄▆▆ ▆▋▉ ▋▉▉▆▊▇▉▉██▌ ▌█▆▆▉▄ ▊▅▇▄▋▊ ▊▅▉▉ ▆▌▅▌'▇ "▌▆" ▇▊ ▊▍█ ▌█▋█▅▉ ▄▆▌ ▇▉▆▉ ▅█ ▉ ▄▍▌▅▅▌▆ (▋▆▊▉▍▅ ▌▊▌ ▄▆▆▍▇▆█▄▅)
4 Years Ago
Merge from weather2
4 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
4 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
4 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
4 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
4 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
4 Years Ago
Reverting rain max collision shapes (changeset 55163) Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
4 Years Ago
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
4 Years Ago
Stormy rain implementation
4 Years Ago
Fixed ParticleSpawn benchmark NRE
4 Years Ago
Added placeholder storm weather preset Enabled randomized weather Network++
4 Years Ago
Slightly less ugly version of 55126
4 Years Ago
Eliminated 60B of GC per frame from Climate.Update
4 Years Ago
Proper merge from weather2
4 Years Ago
Added rain weather type to WeatherPreset
4 Years Ago
Enabled aurora borealis at night in the arctic biome
4 Years Ago
Fixed WeatherEffect update not properly starting after the loading screen
4 Years Ago
Server versions of weather.load, weather.reset and weather.report
4 Years Ago
Small typo, shouldn't affect anything
4 Years Ago
Particle grid emission rate also takes camera velocity into account
4 Years Ago
Testing high collision quality on rain and snow