userandrecancel
branchrust_reboot/maincancel

5,422 Commits over 4,444 Days - 0.05cph!

6 Years Ago
Merge from entity_hiding
6 Years Ago
Merge from entity_hiding
6 Years Ago
Throwable fix
6 Years Ago
Enabled incremental GC on Linux servers as a test
6 Years Ago
Codegen
6 Years Ago
Fixed navmesh_2 layer mask adjustment (broke certain monument navmeshes)
6 Years Ago
Subtracting 48875 (ignore.conf)
6 Years Ago
Compile fix
6 Years Ago
ignore.conf
6 Years Ago
Deleting desktop.ini.meta
6 Years Ago
Fixed IndexOutOfRangeException when loading save (from main/monument_vendors merge, this needs looking at because two vendors don't seem to have a valid NPCVendingOrder - is this intentional?)
6 Years Ago
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
6 Years Ago
Added gc.alloc admin test convar
6 Years Ago
More granular texture bundle filter to avoid pulling in unused textures
6 Years Ago
Another attempt at bundle build time optimization
6 Years Ago
Reapplying 43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
6 Years Ago
Subtracting 48664
6 Years Ago
Merge from asset_bundles_5
6 Years Ago
Client compile fix
6 Years Ago
2019.3.5f1
6 Years Ago
Merge from unity_2019.3
6 Years Ago
Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists Added backwards compatibility for old custom map files
6 Years Ago
Comments
6 Years Ago
ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)
6 Years Ago
NRE fixes
6 Years Ago
Subtracting bundle shit because it's causing some problems and isn't important for the update
6 Years Ago
Bundle fuckaroo 2
6 Years Ago
Bundle fuckaroo
6 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
6 Years Ago
Subtracting 43422 (crash fix test)
6 Years Ago
ProjectVersion.txt
6 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
6 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
6 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
7 Years Ago
Subtracting 2019.3
7 Years Ago
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
7 Years Ago
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
7 Years Ago
2019.3
7 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
7 Years Ago
Compile fix
7 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
7 Years Ago
Skin bundle update
7 Years Ago
Subtracting 46562 (ring road once again on 3k maps)
7 Years Ago
Only generate ring road on 4k maps or larger
7 Years Ago
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
7 Years Ago
Fixed road mesh being placed slightly too high when loading a map from disk
7 Years Ago
Updating libRustNative.so (Linux server)
7 Years Ago
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
7 Years Ago
Better shuffling when attempting to place roadside monuments
7 Years Ago
Restoring Linux RustNative