userandrecancel
branchrust_reboot/maincancel

5,909 Commits over 3,867 Days - 0.06cph!

4 Years Ago
▋▊▆▋▌ █▉▋▉▇█▅▆█▋▇▊▇▆▇ ▉▆▄▍▅▉ (▍▍▇▄▉▉▋ ▄▅▆▆ ▄▆▍ ▇▌▊) █▌▊▄ ▊▄▆▆ ▆▋▉ ▋▉▉▆▊▇▉▉██▌ ▌█▆▆▉▄ ▊▅▇▄▋▊ ▊▅▉▉ ▆▌▅▌'▇ "▌▆" ▇▊ ▊▍█ ▌█▋█▅▉ ▄▆▌ ▇▉▆▉ ▅█ ▉ ▄▍▌▅▅▌▆ (▋▆▊▉▍▅ ▌▊▌ ▄▆▆▍▇▆█▄▅)
4 Years Ago
Merge from weather2
4 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
4 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
4 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
4 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
4 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
4 Years Ago
Reverting rain max collision shapes (changeset 55163) Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
4 Years Ago
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
4 Years Ago
Stormy rain implementation
4 Years Ago
Fixed ParticleSpawn benchmark NRE
4 Years Ago
Added placeholder storm weather preset Enabled randomized weather Network++
4 Years Ago
Slightly less ugly version of 55126
4 Years Ago
Eliminated 60B of GC per frame from Climate.Update
4 Years Ago
Proper merge from weather2
4 Years Ago
Added rain weather type to WeatherPreset
4 Years Ago
Enabled aurora borealis at night in the arctic biome
4 Years Ago
Fixed WeatherEffect update not properly starting after the loading screen
4 Years Ago
Server versions of weather.load, weather.reset and weather.report
4 Years Ago
Small typo, shouldn't affect anything
4 Years Ago
Particle grid emission rate also takes camera velocity into account
4 Years Ago
Testing high collision quality on rain and snow
4 Years Ago
Better camera velocity offset in particle grid
4 Years Ago
Fixed climate system not initializing on the server (causing several NREs) Fixed effect systems updating during the loading screen
4 Years Ago
█▉▊▅▆ ▅▍▋▉▅▆▉▆ ▋▌▉▊▍ ▍▉▋▍▅▋▄▄▍ ▊▉▌▆▋ ▇▇▍▍▍▌▊ ▊▊▉ ▍▊▍▆▉
4 Years Ago
▌▆▍▍▌▇▉ ▆█▌▉ ▋▉▆ ▅▍▆▇ ▍▅▊▊▄▇▍█ ▅▄▆▄▌█ ▍▇▊▌▅▅█ ▄▌▆█▉█▇▆ ▌▍▉█ █▍▌▄▆▆▉▄█ ▅█ ▍█▍▄▋▆▉▇▋ (▄▌▌▆ ▇▆█▍▉▅▆▄▋ ▉█▉▅ ▆█ ▊▉▄▄▌█ ▇▍ ▊▇'▉ ▄▆▊▋▇▉ ▄▉▊▍)
4 Years Ago
▌▊▉▉▍ ▉▊▆▅▄▄▅▅▅▋▋▇▅.▍▇▇▅▊▊▋▅█▌▋█▅▍▅▇▍▋ █▋▅▍▇▋▆▇▇▊ ▉▌ ▌▆▅▉ ██▊▊▍▌▌▋ ▅▋▉▋▍▅▄▌ ▆▍▆▊▍ ▍▄ ▊▍▇ ▆▅▉▉▄█ ▆▉█▋▊▆▌▊ ▍▇▋▉▆█▇▆▉
4 Years Ago
▋▍▇▆▆ ▇▍▆█ ▌▊█▄▄▉▍▌ █▋▄▉ ▋▊▊ ▅▆▆▅▄▉▍▇▋ ▅▌▉▉▊▅▉ ▋▄▌▊▆▇▉▋ (▆█▉▌▄▆█ ▍▆▋▅)
4 Years Ago
Skin bundle update
4 Years Ago
▄▌▄▌▇ "▉▋▌▋ ▅▇▅▄▌▍▄ ██ ▅█▍▊▉▍ ▋▉█▆▊▄▅▉ ▄▍▅▉ ▆▍██▄ ▆▌▅▉▅▋█▌ ▍▇▄▍▌▌ ▇▇▄▅▌ ▅█▆▊▄▌▄▅▊" █▌ ▉▍▊█▊▌█▇▊ ▋▍▇▊▋▄▊▆ ▅▌ ▅▅▋ ▊▆▉▄ ▅▄▋▅▊
4 Years Ago
▉▉▇▊▌▊▆▇▉▋▊ ▇▇▇▆█: ▍▌▄'▄ ▌█▇▉ ▊▌▉▊▇ ▆▋ ▇▊▍▌█▇▆ ▇▌▆▍ ▆▄▄▆ ██ ▋ ▌▆▊▅▊▊▄ ▆▋▄▄▅▊ ▄▇ ▄▇▊ ██▌▄▋▉ ▆▌▌▅▇▉▇ (█▅▌█▄ ▅▅▄▇)
4 Years Ago
▄▆▊██▌ ▌▌██▍▉▋▋ ▉▌▉▆▄▋▊▅▅▆ (▉▆▊▄▄█▇▄▆ ▌██-▉▉ ▅▆▉ ▋▊▌▉▇▄█ ▋▋▅▅███▌▅▇)
4 Years Ago
▉▍█'▇ ▊▅▆▋ ▆▄▆▄▇ █▇ ▉▌▆▆▅▍▄ ▄▅▄▋ ▍▅▌▆ ▄▊ ▋ ▆█▉▌▉▌▌ ▌▇▍█▋▆ ▊█ ▆▍█ █▉▍▅▉▌ ▆▆▌▅▅▍▄ (▄▊▆▄▄ ▌▊▆█)
4 Years Ago
▇▌▌▋▊▄ ▇▅█▊█▌▄▇▊▆▌▄█▅▌█▋▇▄_▌▆▌▆▇ ▉█▆ █▊▆▆█▉▆▄▋▅▍▇▍▄▍▆▌▌█_▍▊▍▍▄█ ▊▋▋█▍ >= ▅▄ > ▍▉▉▊█ ▄▇▉▆▅▄▆▌▍▄ ▋▇▊▇█▄▉▊█▋▅▋▋▋█▉▌▄▌ ██▉▆▋ >= ▌█ >
4 Years Ago
▊▅▉▌▉▅▇▊▇▇ ▌ ▋▌▊▇▊▄ █▅ ▊▊▅▆▆▅▄ ▉▇▋▄▆ ▅▊ ▆█▌ ▋▇▍▅▅▆▄▌▊▄ ▄▋▇▋▋, ██▌▅█ ▍▇ ▊▉▊▄ ▍▆▄▊▅ ▉▅▉▌ ▋█▄▉ ▇▅▇▉▅▄▋▍▄ ▆▌▊▌▄ ▄▍█ ▊██ ▅▇▋▌ ▍▍ █▊ ▋▌▄▍▇▆▌▆
4 Years Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
4 Years Ago
▋▉▊▊█ ▉▌▌█ ▅▊▅▅▆▇▄▌▌▍▍▍▌_▊▋▆, ▍▊▋█▊▍▆▄▇▄█▌▋ ▍▉▍▊▊▄ ▌▄ ▇▋ █▅▇█▅ ▉▉▍▍▌▇▉ ▌▅▇ ▌▅ ▇▄▋▅▌▅▅ ▌█ ▍▇ ▆▊▍▅ ▉▌
4 Years Ago
▆▆▍█▍ ▊█▇▇ ▋▌▇█▋▊██▆▍▉▌▉██_▅▆▋▅▅▌▊▄▊▇▋█▄▅▋▍ (▅▇▄▍▇▆▄▋ ▇▄▆▍█▆▇++)
4 Years Ago
Changed demo.splitmegabytes default value to 200 (from 100)
4 Years Ago
▍▄▇▍▋ ▅▋▉▅▋▍ ▌▍▋▍▊▉▅▇▇▅▊.▉▊ █▆▋▅▍▅
4 Years Ago
▌▉▍█▌█▌ ▉▍▍█▆▉▋ ▉█▋▍▆ ▉▌▅▆▍▆▍▄ ▍█▉▋█▄▄▇▍.▋▆▅▋▇▇▄▇▅▌, ▅▄█▅▅▄▋▄▋▋ ▆▍▆ ▌█▍ ▅█▆▍▅▉▇▉▊▉▌ ▉▅▉: ▄▌▌▇▌ ▄█▆ ▇▋▋▄▇▉▊▋▍▆ ▆█▅▊▅▅▊ ▊▊ ▍▉▊▆▅ ▌▅▊▇▅▍▄█▉▍ ▄█▆▅▅▋▌ ▌▊▉▆▋ ▇█▋▋▊▆▇▉▊▋ ▉▉▅▅ ▍▇▊▍ / ▆▌▌▆▉▊▌██▌ ▄▊▍▊▍▅▋++
4 Years Ago
Updating Facepunch.Steamworks
4 Years Ago
▄▍▌▌▊▍▋▉█▋▍ ▅▋▍▇▍ (▊▊▆▊▄▇▅█▊▌▄▊█.▉█▍ ▉▅▋▇ ▍▊▍▆▋▇█ ▆▅▅▌█▍█ ▍▋ ▉▋ █▋▋█▅▋▍ ▅▄▍▆▍▉ ▊▆ ▍▍▍▊▍▌▋)
4 Years Ago
▉▄▋▅▆ ▇█▍ ▅▊▋▌▋█▆▄▇▋ ▅█▊▉▊▇▇ ▍█ ▋▊▅▇▅ ▇▄▋▆█▊█▉██ ▋▍▉▉▌█▊ ▄▊█▇▅ ▌▍█▇▋▇▌▊▇▄ ▆▉█▊ ▋▍▉▋ / ▇▊▄▅▌▋▌▌▄▄ ▄▉█▍▌ ▆▅▋▌▅▌▅ ▋▋▅▋▊▄ ▄▆▋▋ █▌▅▋▄▋▄▊▉▍▇▋▉.▋▉▇ ▋▅ ▉▍▅█▌▅ (▍▆▄▅) ▄▋▌▌▇▇▅ ▉▌▄▅█▊▅++
4 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
4 Years Ago
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception Include additional info in disconnect message when entity order validate fails
4 Years Ago
▌▉▍██▊▍▇▅▌▆ ▄▄▍▇█ ▉▊▉▍▋▋▆█▌▉ ▄▊▌▍ ▉▊▇▊▌ (▄▅▉▌▉▍▉▆▍ █▄▌▌▆▆▇▋, ▌▇█▄▇█▉▍▉▆ █▅▇▊▋█▅▆) ▇▄ ▋▄▍▆▉▆▄ ▋▊▆█ ▊▊▌▋ ▄▅▋ ▋▊▍▍▍▊▄ ▅▊▌▇ █▋▍▌▆▍ / ▌█▆▉▄▇▋▆ ▆▌▌▉█ (▌▊▆▇▉ ▊▅▌▄▆▆█▊)
4 Years Ago
█▍▍▊ ▇▅▄▆▊ ▋▄▆▋▋▇ ▍▇█▍ ▊▌▄▅▉▍▍▉█▆▊ ▇▌▆▅ ▌██▊ ▉█▍▌▍▅▋▆█▍ ▇▆▇▊▆▅██▌ █▊ █▊▉▍ ▄▇▆ ▍▊▌▌▉▋▌ ▉▋▍▅ ▍▋▋█'▉ ▅▍▆▋▉▅▊█ (▉▍▍▅▋▇▌▌▌▉ ▆▋▅█▊▊▌ ▋▇▉▆▍▋▍▍▄█)
4 Years Ago
▅▍█▆▅█▄▅▉▇▇.▍▍▉▋▋▍, █▇▆▄▌▇▆▇▊▊▉▆▍▍, ▉▍▊▊▍▇▅▊█▇ ▋▋▊ ▆▅▋▄▊▊▊ ▉▅▇▌ ▇▊▅ ▍▉▌▉▌▉▇ ▋▄▆ ▍▋█▌▌▌▌ ▇▅ ▋▄▅▌ ▊▌▊▇██▊▌▆▆▅
4 Years Ago
▅▇▄▌▆ ▋▅▅▆▉ ▌▇▉▉ ▇▉▅▆ ▇█▌ ▇▍▉▅▇▍▇▊▇▆ ▄▅▊▍▌▋▋▇▇▌▅ ▉▇▅ █▄▄ █▇█▊▊▍█▌██ ▋▍▌▌█▍▇▌ (▆▍ ▉█ ▌▇ ▍▍▉▊▋ ▉█ ▋▆ ▍▌ ▇▍▊▇▆▅) ▅█▆▄ ▇▉▍▋▊▄▇▅ ▅█▄▉▄▋▋▇▋▄ ▌▄▄ (▊▌▄▅▄▋█▄▋ █▄▊▇▉█, ▊▌▅▉▄▉▅█▌) ▋▍▍▊ ▍▇▄ ▊▅▍▋▊▍▊▊▇▌ ▄▇ ▄▍▍▊▅▇▊▍ ▍▆▄███▆▇▄, ▌▌▅ ▇▇██ █▌▋▋▆█▆▅█▌█ ▌▌▆▋▇▆█▅▇ ▅▉▆▆▊▇▉ █▄▍▍ ▊▉█▆▆▉▍▊ █▄▌▍▊▍ ██▋▄ █▍▍▅▄▇▌▊█▄▍ ▌▋▅▉ ▌▌▆▇▄▉▋▆▌▊ ▇▆▉▊▆▆▌▋█