5,983 Commits over 4,413 Days - 0.06cph!
Committing GameManifest LootSpawn generated files (build time debugging)
Committing some more prefab auto-updates
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EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
Reserialized prefabs in Assets/Prefabs (counting 5355)
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
Added support for maxreceivetime to Steam Networking
Refreshed Prefabs.txt and Prefabs.unity for the SDK
Monument markers fall back to root game object name when phrase is not set
Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
Disabled async Steam callbacks, tick them on the main thread instead
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Committing prefab auto-updates so the build server doesn't have to update / revert them every build
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Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
Added wetness_rain and wetness_snow convars to adjust how wet players get
Climate.GetThunder NRE fix
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Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
More tweaks to rain particle lifetime after testing additional scenarios
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
Reverting rain max collision shapes (changeset 55163)
Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
Stormy rain implementation
Fixed ParticleSpawn benchmark NRE
Added placeholder storm weather preset
Enabled randomized weather
Network++
Slightly less ugly version of
55126
Eliminated 60B of GC per frame from Climate.Update
Proper merge from weather2
Added rain weather type to WeatherPreset
Fixed WeatherEffect update not properly starting after the loading screen
Enabled aurora borealis at night in the arctic biome
Server versions of weather.load, weather.reset and weather.report
Small typo, shouldn't affect anything
Particle grid emission rate also takes camera velocity into account
Better camera velocity offset in particle grid
Testing high collision quality on rain and snow
Fixed climate system not initializing on the server (causing several NREs)
Fixed effect systems updating during the loading screen
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