userandrecancel
branchrust_reboot/maincancel

5,962 Commits over 4,324 Days - 0.06cph!

4 Years Ago
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4 Years Ago
Merge from LoadMapFile (editor only)
4 Years Ago
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4 Years Ago
Mac server build is no longer uploaded
4 Years Ago
Steam upload files for aux02 branch
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
4 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
4 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
4 Years Ago
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4 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
4 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
4 Years Ago
Forgot desert dwelling single C
4 Years Ago
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
4 Years Ago
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
4 Years Ago
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4 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
4 Years Ago
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4 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
4 Years Ago
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4 Years Ago
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
4 Years Ago
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4 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
4 Years Ago
Skin bundle update
4 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed bottom underwater lab end caps facing the wrong way
5 Years Ago
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5 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
5 Years Ago
Merge from save215
5 Years Ago
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