userandrecancel
branchrust_reboot/maincancel

5,949 Commits over 4,079 Days - 0.06cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
4 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
4 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
4 Years Ago
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4 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
4 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
4 Years Ago
Forgot desert dwelling single C
4 Years Ago
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
4 Years Ago
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
4 Years Ago
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4 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
4 Years Ago
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4 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
4 Years Ago
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4 Years Ago
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
4 Years Ago
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4 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
4 Years Ago
Skin bundle update
4 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed bottom underwater lab end caps facing the wrong way
4 Years Ago
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4 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
4 Years Ago
Merge from save215
4 Years Ago
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4 Years Ago
Skin bundle update
4 Years Ago
▄▍▍▆█ ▄█ ▆▋███ ▆▍▅█▇▍▅▅▆ ▋▍ ▄▉▌▄▌▋ ▇▊▆▇ ▅▆▌▄ █▋▍▆▇▅▉ ▅▄ ▍▇▌▉▄ ▉▉▍▊▇▍▌ ▊▉▄▉ █▇▋▅ ▄▄▋▇█▌ ▆▅▌▌▉█▍ ▉▍▊▄▅ ▇▅ ▊█▉▍▌ ▅▌▅▍▋▌▌▋▍ ▍▌ ▊▉▅▅▆█ ▄▋▋▉▍ ▅▊▇▉▆ ▍▉▉▊▉▋█▆▄ ▄▅▅▄▋ ▊▄▉▄▄█ ▄▅▌▆▇ ▋▆▇▆▊▉ ▊▆ (▉▌▅▇ ▇▇▌▄)
4 Years Ago
Skin update
4 Years Ago
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4 Years Ago
█▊▋▅▇▊▆ ▆▅▍ ▍█▌▆▄▋▋ ▄▄▌▌ █▌▄ ▍▆▊▇▅ (█▋▉▇ ▌█▌█▅▊ ▊█ ▇▅ ▍▇▌▋▍▉▌ ▍▄ ▊▅▌▍ ▌▊▅▄▍▌)
4 Years Ago
Subtracting 61639 (should've gone on a branch)
4 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
4 Years Ago
Cherry picking 61164 & 61218
4 Years Ago
Re-enabling graphics jobs on macOS (done experimenting)
4 Years Ago
Disabling graphics jobs on macOS for better profiling
4 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
4 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
4 Years Ago
SkyTest scene for Thai