userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

4 Years Ago
█▋█▋▄▄▋█▌▅▌ ▄▄▅▇▉ (▌▋▍▉▅▇ ▄▆▆▆ ▍▅▄▆▋▍ ▌▋▉▆▋ ▅▉▋ ▋▇▆▋▌▆▅ ▊▉ ▍▅▄▇▆▅▄ ▊▅█▋▅ ▊█ ▉█▌▆▇▊▅)
4 Years Ago
▇▄▆█▆▌▄█▅▍▇ █▍▄▅▋ (▇▄▋▆ ▇▍▄▅▊▇ ▋█▇█▉ ▇█▉ █▍▋▄▉▇▅ ▋▌ ▅▋▍▅▊▍▅ █▇▄▄▍ ▇▍ ▄▋▍▄▊▅▊)
4 Years Ago
█▊█▊ ▍▆▅▌▌ ▉▉▌█▇ ▆▍▇▊▌▋▅ ▊▍▋▅▉▋▅▌ ▆▍▅█ ▍▄▇▅▅▆▊▍▍▊▄ ▇▊▋▍ █▄▄ ▅▆▆▉▋ ▊▊██▉▍ ▍▉▉▇█▉▇▍▌▆ (█▆ ▋▅▄▍██▌▌▊▋ ▆▌ ▍▅▇▇▊█▊) ▋▄ ▍▄▄█▍▆▆ ▉▉▆▋ ▊▍█▇▋▊▅ ▍▉ ▋▇▆▇▊█ / ▆▅▄▆▇▉▊▆▋▅
4 Years Ago
▋▉▉▅▌ ▅▄▆▄▍██ ▉▋ ▇▊█▇▊ ▄▆ ▍▌ ▇▉▄▋▌ ▌▊ █▇▊▋▊▄▇▇▄ ▊▊ ▄▊▆ ▊▉▇▌▌▅: - ▆▍ ▅▋▅▋▋▆ ▊▋█▅ █▇▉▄▌ ▌▅▇▆▄▇ ▄█▅ ▇▉▋▍▋ ▍▄▋█ █▅▌▉▌▆▅ ▋▆ ▅█▊ ▆▊▉▋█▊ - █▌ ▅▊▄▇ ▍█▅▉ ▊▄▉▅▊▍ ▄▌▄▆▇▄▅▇ ▄▌ ▄▉▄▌▅▆▆ ▆▉▍▇▌▄█▉▇ ▄▊ ▄▆▊ ▆▍▇▊▊▋ (▅▇▇▋ ▋▉▆▇█ █▆ ▇▇▌▇▊▋▊ ▆▋▉ ▋▍▄█▆ ▌▆ ▋▉▋▆█▉ ▄▌▅▅) - ▉▆▌'▅ ▅▍▋ ▆▋█▇▊▆▋▇▍▅ █▇▇▆▉▋▍▉▌ ▋▍▍▌▋█ █▉▄▄ ▍▇▉▄ ▆▆ ▉█▍▅▆▄▍▉ (▇▉█▌▍'▄ ▉▍▊▆ ▆▋ ▇▌▊▌ ▆▊▊▆ ▄▋▍▆▄▄▍▆▄█▉ ▋▄██▅ ▍▊▊▄▉▍▋▆▌ █▍▊▋'▄ ▌▊▇, ▊▉▊ ▊▆▋ ▍▄▆▌▆ ▊█ ▋▍█ █▍▊ ▄▉ ▋▄▄▊█ ▊▄)
4 Years Ago
▅▊█'█ █▉▊▋▊▌▅▄ ▉▅▆▋▅█▊ "▌▌▆▇▆▆▅▅▍" ▄▆▇▉▇ ▊▉▌▌▇ ▉▍▇▆▍▌▄▌▇▋▉ ▋▌▊▍ ▅▉▍▇ ▅▆▇█▋▋█▉ ▊▊▌ ▊▇▌▌▍▊▉▊ ▆█▆▇▌▇█ ▇▇▊ ▉▆▄▉█▊▄▅▉ (▊█▉▇ █▆█▅▅▌ ▍▊▆▉▍▊▍▍▍▉)
4 Years Ago
Added a third texture bundle due to the 4GB asset bundle limit (there's always a chance this breaks something, so will need testing)
4 Years Ago
▅▍▇▋▉ ▅ ▆▉▄▅▄▆ ▇▄▋▇▉▍ ▅▇▇▍█ ▌▉▋▋ ▊▊ ▍█▊█▄▅█ ▌▊▋▊▄ ▅▋ ▋▍▊ ▋▅▍▉ █▄▅▉█▆ ▉▉ ▆▌█▊▍▅▋█▋▇ ▍▆█▌▆ █▇▆ ▅▊▌▍▄ ▊▊▅█▇▉▌▉ ▍▍▆ █▍▆█▆▊, ▄█▌ ▇▆▋▄▊▌ ▊▆ ▆▄▌ ▋▆▋▋▍▋▊▇ ▍▌▌▍▇▆▇ (▇▆▌▍▉▊▇▅▊█ ▍▄▌▉▌▉▆ ▍ ▅▉▅▅█ ██▄ ▋▉ ▍▉▆▇▌▆█▇█ ▆█▆▇▅)
4 Years Ago
Skin bundle update
4 Years Ago
▄▇▄▊▊▄█ ▉▇▆▄▋▊▍█▇▆_▆▆█▆█▅▋█▋▊ ▆▌▌▅▉▍▍▆ ▊▉ ▇▇▋▉▌ ▍▋ █▇▄ ▋▆▄▋▌▆ ▇█▉▅▆▅▍█▆▊ ▉▄█▌▊▊▌▌ ▌▌█▍█▉ ▇▇▅▊ ▍▄▋▅▆ ▇▉▉▋█▇▆▇▇▆ ▅█▊▍██▄▇▆▌ ▄▋▇▄▄▌
4 Years Ago
██▍'▍ ▇█ ▅▄▄▅▌█▉▇▇▉ ▍▇▅▇▌ ▋▊▋▅▋▄ ▇▍█ ▄▋▋▌▆ █▄ ▇▌▄▆ (▍▆█▌ ▊▄▊▍▊▇▉▄▋ ▌▋ ▌▅▋▉▇▋▄▉▅▄▋)
4 Years Ago
█▌▉▉█▊ ▆▄▋ ▇▇▌▅▇▍ ▆▅ ▅▄▉▉▆▇▄▍█▇▅ █▌▆ ▆▍▌▉█ █▍█▍▊█ ▄▆▌▍▇ ▊▋█▅ ▊▉▇█▅▉█▉▍▇ (▅▉▍▅▅ ▍▇▌▉▌ ▅▊▅▌▅ ▅▄▆ ▄▅▊ █▄▊▊▊▉▇▇ ▌▍█ ▉▊▉▌▅▅ ▊ ▍▄▌▅ ▉▍▄█ █▆ ▄█▆█▌▊▋▉)
4 Years Ago
▅▊▄▄▊ ▄▉███▉▉▅▅█_▇▇█▅▄▍▊▇▋▉▍▆ █▋ ▊▇▄▌▍▆▌█▅█ ▄▌▋ ▄▆▇▄█▄▆▋ ▄▌▅▆█ (█▆▆▉▊▌▅ ▊▌▅▉▋▅ ▌▉▍▆▍▄▅▆ ▊▅██▉ ▅▅▍▉▉▌▊▉▌▊▅▊ ▌▆ ▊▄▆▅▋ / ▇▇▆▋▌)
4 Years Ago
▉▅▉▄▇ ▋▇▍ ▌▊▌▊▊ ▉▍▆▆ ▇▄ ▄▆█▉▄▄▋-▍▇▇▉▉▊ ▌▌▉▊▆▋▊▆ ▍▇▆▊ ▋▊ ▋ ▄▌▅█▉▉▆█▄▉▉▍ ▉▋▍▉▆▅ (▅▌▌▍▆▍▉ ▊▋▄▍▆▌▇█▍ ▍▉▆▄▍▅ ▊▇█▄▋)
4 Years Ago
▇▋▍▇▋ ▋▋▍▌▊▍█▅.▇▇▆▍▇▋▍▆█▆▆▆▊▄▇▅▅▉▉▊▊▋ ▇▊▆▆▋▌ ▄▊ ▋█▊▄▌ ▄▄▉▍▋▉▌▌ ▉▋▄▅▊▇ ▋▊▅█▋▉▊ ▄▊▊▄▄▅ ▅▌█▋▊▉▅▇ ▅▉▉▌▄▋▌
4 Years Ago
▌▅▅▊█ ▍▅▉▄▍▊▆▊▇▇.▇▌▇▇▉▊██▇▊▍▅█▍▄▋▌▆ (▊▍▊▍▍▄▅▆▉▅▅▄▉ ▍▋█▊▇▌▇▌▋█ ▋▋▍█▌ ▊▊▍▆▋ ▄▄█ ▋▇▍▇▆▆ ▅▆▆▇▅▍▇ ▍▆▋▌▉ ▇▌█▍ ▆▄▉ ▇▊▌ ▆▍▇█ ▍▇▋▆█) ▉▅▉▊▆██▋██▋▇▆▇▅▊▆▍▋▅▌▋▍▊▆▄▆▄▋ ▄▄▅ ▄▇▇█ ▋▅▆█▋▆▄▌▍▉▍▊▅▋▋█▄▄ ▉▋▅▍█▆▅ █▍ ██▉▇▍▍▋▍▄ (▋▆█▉▋▅ ▊▋▄ ▊▍▄▇▊▅▍ / ▋▊▆▌▊ ▍▇▇▇ ▉▇█ ▅▄▊▇ ▌▊▊▋▊▍▍▄▆ ▋▅█▉ ▍▅▌▇▇▅ ▇▉▅█▋▍▅ ▆▅▋▆▉▄▄▉ ▆▋▍█▆▌▊▅▉▍▌ ▌▋▇██ ▄▌▍▇▌▊▅ ▍▌▉▋▌▇▍▆▅█)
4 Years Ago
▇▌██▍ ▄▊▄▍▉▍█▍▌▊.▋█▋▇▅▉▅▆▄▉▇▆▌▊▆▇▊▌ (▉▉▊▅▆▌▉▉▆▊▄▉▊ ▊▋▇▉▆▇▊▊▉▅ ▉█▌▊▌ ▌█▊▆▆ ▊▇▆ ▄▉▅▌▋▊ ▆▉▅▉▍▊▉ █▅▄▍▄ ▅▍▇▄ ▋█▅ ▋▊▌ ▍▌▆▍ ▆█▇▍▄) ▉▌▄▇▊▇▍▌▍▇▇▆▊▆▆▉▇▌▄▌▋▋▄▍█▉▇▆▄ █▄▅ ▆▄█▅ ▅▊▋▊▋▊▅█▆▉▇▉▍█▌▊▇▄ ▇▌▌▄▍▄▄ ▊▋ ▉▇▆▄▉▋▄▇▋ (▄▇▄▄▉▉ ▊▌▆ ▋▆▊▉▇▋▅ / ▊▊▇▄▋ ▋▊▅▌ ▊▅▍ █▋▋▍ ▄▅▉▍▄▆▆▆█ ▄▋▆█ ▅▄▍▉▌▍ ▅▋▆▍▇▋▍ ▆▍█▊▇▉▍▇ ▉█▋▌▅█▇▅▊▋▍ ▇▊▊▉▅ █▉▌▊▅▋▅ ▅▅▄▄▇▋▋▊▆▇)
4 Years Ago
▋▍▇▋▊ █▇▉▉█▊▅ ▍▆▉▌▅▌▆▍ ▅█ ▋ ▍▇█▊▍▌▌, ▆▌▉▉▉ █▊▆ ▇▌▆█▍▋ ▍▍▊▊▄ ▅▌ ▄█▄▍ ▇▆ ▇█▆ ▋▇▋▋▆ ▌▉█▋▄▅ ▍▉▇▋▊▉▄▄▇▋▍▌▋ ▍▆█ ▉▉ ▅▆ ▆▋▄▄ ▌▊ / ▅█▄█ ▆▍▄ (▍▍▉ ▄▆▇▌▅▇ ▅█▌█ / ▄▋▍█▍▌▉ ▌▍▅█▇ ▌▄▇▉▍▌ ▉▄▌▋▄▋▇▇)
4 Years Ago
▌▇▄▋▄▌▌ ▄▆█▊▇▌▇▆▄▅_▄▋▊▉▋▉▇█▅▇ ▆ ▉▉ ▆▌▍▄▌▊▍ ▆▄▄▊▅▄▉ (▍▆▅▇▆ ▊▊█▊▅▅▄▌ ▋▆▌▉▊█ ▊▆▌▇▌ █▊ ▄▍)
4 Years Ago
Compile fix
4 Years Ago
▆▇▄▍▊█▌▌▌▊▆ ▋▅▄▄▉ █▅▊▋▅▇ ▍▌▄▉▉▇▉▅ █▆▇▅ ▇▊▌▆▆▆▉
4 Years Ago
▋▄▇▋▆▉▇ ▇▋▇█▍██▇▍▄_▉▉▇▄▄▋█▍▍▋ ▋ ▆▇ ▄▄▍▅▄▉▄ ▉▄▊▌▊▄▇
4 Years Ago
▋▆▋▅▄ ▇▌▉▅▊█ █▉▉▇ ▍▄▋▇▉▍▌ ▍▆▍▋█▅▍▊ ▅▍▌▌▍ ▇▅▊▅█ ▊█▋ ▌▌▊▊▌▍ ▇▅▍█ █ ▊▌▇▉▅▆ ▍▋ ▊██▉▉▋▊▄
4 Years Ago
▌▌▇▍▆ ▆▅▄▆▄█ ▋▆▋▌ ▉▋█▍▋▍▅ ▇▄█▅▉▌▋▊ ▊▄▌█▊▋▋▇▉▍▅ ▇▅▅▍█ ▉▊█▇▇▅▉█▊ / ▋█▆█▅▋▇ ▆▊ ██▌ ▌▄▅▌▇ ▌▄▊▊ ▄▆▄▍▉ ▍▇▇▆███ ▌▍▆ █▍ █▅▌▅▉▊▉▊▋.▉▆▉▄▆▉▋▄▋▆▅█
4 Years Ago
▌▆▍▉▇ ▉▆▄ ▄▇▍▅▌ ▋█▇ ▌▆▌▄▊ ▊▄▇▆▌▌▉▆ ▄▌ █▄▇ ▍▊▄▄▆ ▋▉▋▄▍▍▋▌, ▊▆▅▅▆▅▄▆ ▅▆▉▆ ▉▊▊▋▄█▉ ▅█ ▋▌▆ ▌▍▄
4 Years Ago
Roof conditional corners only apply when the roof tiers match
4 Years Ago
Enabled grass displacement by default, renamed convar to grass.displacement (from grass.displace) to ensure old config values are ignored
4 Years Ago
NRE fix in BaseMelee.PlayerAttack when hitting world with a melee weapon
4 Years Ago
▆▉▍█▋ ▊▆▅▇ ▌▅_▆ (▄▉ ▇▄▍▋▍▅▇▋, ▅█ ▇▅▉▅▊▊▇▆█▌_▄▊█▇▌▌▅▍▇▆ █ ▉▊▋ █▍▌▋▅_▋▊██▉▅▉▅▄▉ ▋ ▉▌ ▌▆█▋▉▊ ▌▄▄ ██▌▍▋▉, ▋▋▋▋▉ ▅▋▆▊▆▌▆▆▋▄█▉▊▉ ▋▇ ▇▋▇▆▌▄ ▊▅▄ ▉▊▇ ▄▇▆▋▄ "▄▋▅ ▄▋█▊" █▉▆▍▍▍▆)
4 Years Ago
▇██▇▉ "█▆▅ ▊▌▅▊" ▍▋▋▆▍▅▌ █▇█
4 Years Ago
▅▅▍▌▋▌ ▉▉▇▍ ▇▆▍▉▆█▆ █▍ ▌▊▌▋▍▅▅▋ ▍▉▌ ▇▄▄▍ ▊▉▍▉▇█▄ ▊▉▍▍ ▆▋▊▆▆█▌▄▌▍_▆▇▄▊▉▄▉▄▉▉ ▇▆ ▍▍▋█▋▅▉▌▄ ▇▌ ▍ (▍█▅▊▆█ █▍▆▍ ▇▅▍▌ ▋▇█▊▄)
4 Years Ago
▌█▊█▆▅ ▇█▍▋▇▄▅▅ ▊▆▍▄▇█▋ ▍▋▇▌▊
4 Years Ago
▅▇▋▍▄ ▄▆▍▅▅▅▉▇█▋ ▌▍▋▅ ▋▋▆▉ (▌▅▅-▉▇▉▇█▆▄▄▊ ▆▇▇▆█▉▄ ▌▍▅▋▇▇)
4 Years Ago
▍█▋▋▉▆▋▌ ▌▉▋ ▋█▆▋▊▋-▉▌▍█▋▌▇▆ ▋▍▅▌▆▋▉▄ ▋▅▌▄▉▉▋▌▇▅ ▋▌▍▍▆ █▇ ▄▍ ▉▋▆▅▊█▉ ▋▇▉ ▄▊▋▆▋▊▅▌ ▊▆▄ ▅▄▅ ▊▄▉▆▋▋▋ █▆▋▄▆ █▍▆▊▍▋█▆ ▆█▄▊▆ ▆▄▉ ▋▋▍█▊▅▉▉
4 Years Ago
▍▌▇▇▊▉▌▌▊ ▋▇▅▄▆▇▇▍▆▌ ▅▅▆█▊▄█▆▍▆▊▍ ▄▆▋█▋ ▇▅▅▊ ▇▋▍▉ ▋▆▆▅▆▅▋▄▅▇ ▌▊▇ ▋▇▅▆▍▊ ▍▋▆▍▇ ▋▉▄▋ (▅▆▌█▇▍ ▌▋ ▅▄▊▅ ▌▍▍▌▌)
4 Years Ago
▇▉▊▅▅▊▇▇▉▇ ▉█ ▇▋▊▋▉▊▌▋ ▄▄▇▇▍ ▌▇▆ ▍▌▊▋▌▊▄ ▋▉█▍ ▄▉█▇█ ▆▇▍▅▅▍▊▊ ▇▅▊▇▆▇▆ ▇▆ ▄▇▊▋▋▉▊ ▊▌▆▄▊▋ ▆▉▊▌▄▉▌▆▅▄▅ ▄▇▊▍▋█▅▆ (▊▋█▄▋▊█▋ ▆▉▆ ▋▊▍▊▍▅▋▇▆▊█▄▍▇▉, ▋█▍▋▌█▄=▌.▄▍)
4 Years Ago
█▉▉▅▌ ▍▇▆▅▅▇▊▉▊▅▉▌▅▊▉▆▄▍▇_▅▊▍_▍█▌▅▄▄ ▆▅ █▍▍▋▅ ▊▆▌ ▄▉▅▇▆█ █▄ ▊▌▋▊█▉ ▆▍▆▍█▌▆ (▍▆▊▆█▊▊ / ▍▇▉▌▍) ▅▍▋▄ ▆▊█ ▄▋▉▅▆▊ (▋▌▊▍▉▅▆=█▉)
4 Years Ago
DoPrepare
4 Years Ago
More DoPrepare fixes
4 Years Ago
Meta file upper / lower case fix (part 2)
4 Years Ago
Meta file upper / lower case fix (part 1)
4 Years Ago
Committing game manifest prefab auto-updates
4 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
4 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
4 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
4 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
4 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
4 Years Ago
Committing some more prefab auto-updates
4 Years Ago
▅█▋▇▄▇▍▉ ▊▋▌▌▉ ▅▍▋▄▆▇█▍▍▊ ▄▇▄▇▅▉▋▊█▋ ▌▌█▇█ ▉▍▆ ▋▌▍▆▋▌▋▌ █▋▅ ▉▍▇▅▌▋▍ ▍▄▋▄▌▅ (▇▅▋▆ ██▊▋, █▅▆▅ ▋▋▊▆ ▉▇▄▄█▍▋▉ ▋▊▉█▉▌▉ ▊▍▌▌ ▊▄█▇▍ ▅█▄ ▌▄▄▅▄▆▋▉█▍ ▌▊█▇▆ ▉▌▍▅ ▅▊▊▉▅▌)
4 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
4 Years Ago
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare