5,989 Commits over 4,413 Days - 0.06cph!
Clear both client and server building managers when disconnecting in the editor while running client and server
Added BuildingGradeDecay to doors and frame inserts
Fixed window garland socket clusterfuck (mesh pivot point needs updating)
Network++
Another round of NRE checks for ValidateObjectReferences
Console command codegen (client compile fix)
Removed upkeep cost from barricades
Fixed presents spawning in water / on bases
Added xmas.spawnattempts convar (defaults to 5 per present)
Fixed ancient bug in spawn handler that discarded some valid spawn locations
Updated Facepunch.System (NRE fix)
Fixed server NRE in TransformChanged (probably)
Fixed NRE in UIInventory.PlayCloseSound
Fixed UnauthorizedAccessException in writecfg
Fixed NRE in AmbienceLocalStings.PlaySting
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
Fixed HttpImage error handling (UI web images)
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though)
Upkeep also scales with decay.scale convar (easier testing)
Fixed entity bounds on high external stone gate (RUST-1772)
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
Fixed roof conditional models in various scenarios
Subtracting
24560 because it looks like ass
Fog darkening test for diogo
Added "FogDarknessDistance" to climate
Downed (wounded) players no player block movement
Updated asset bundle splits
Fixed fog not always being disabled in caves
Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
Any entity can use sockets, not just building blocks (presumably breaking everything)
Optimized elevator volumes (server perf)
Fixed layer on elevator volumes
Deleted ocean clutter prefabs (unused)
Moved xmas event meta file
Gibbable.DoPrepare error message tweaks
Fixed small build log typo
Throw exception and fail the build when skinnable item name is incorrect
Facepunch.Steamworks meta files
Fixed building ID regression on newly created buildings (changeset 24670)
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours
Fixed washed out sky around noon in temperate and arid biomes
Network++
Fixed stars being occluded by atmosphere fog at night
Slightly darker sky at midnight
Road grass decor aligns to normal
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Added terrain anchor placement mode (minimize terrain error or minimize object offset)
Fixed junkpiles sometimes spawning partially on roads
Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
Cache player building privilege once a second on the client (performance)
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