5,953 Commits over 4,171 Days - 0.06cph!
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
EAC SDK update + PlayerKill reporting
combatlog no longer takes count parameter (always prints full combat log)
combatlogsize defaults to 30
Skins have OnLoaded and OnIconLoaded callbacks
Added OnItemIconChanged event to item icons
Show loading indicator on item icons while they're still loading
Refresh item icons when their skinned icon finished loading
Broken icon import settings are identical to cooking, fire and loading icon import settings
Removed unnecessary mipmap refresh from skin texture loading
Added detailed profiling to AsyncTextureLoad
Junkpile despawn time is constant (since it was identical on all prefabs anyhow)
Junkpile despawn time is now 30 minutes (from 20 minutes)
Fixed NRE in voice recorder
Eliminated GC alloc from voice recorder
Fixed NRE when killed without HitInfo
Better client side lower limit for physics.steps and physics.minsteps
Whoops, physics.minsteps fix
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
Testing something to fix "crash on exit"
Don't do anything when calling del without arguments
Fixed memory leak in SellOrderEntry (vending machine UI)
Skip nearly all OnDisable / OnDestroy when closing the game
Another attempt at fixing "crash on exit"
Skip OnDisable / OnDestroy in a bunch of plugin components
More tests for "crash on exit"
More tests for "crash on exit"
More tests for "crash on exit"
Dispose ambience culling group in OnApplicationQuit
Shutdown EAC after disconnecting from the server (crash on exit)
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
Removed some debugging shit
Added sendnetworkupdate admin console command (useful for testing)
Fixed NRE in PlayerModel.DoAimingSounds
Added metabolismtick convar (time inbetween metabolism updates)
Eliminated GC from QuickCraft.Rebuild
Fixed NRE in PlayerMetabolism
Eliminated GC allocs from crafting UI
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
Changed reflection probe time slicing to "individual faces"
Changed default server.metabolismtick to one second
Removed itemoutline test convar (showoutlines still exists)
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
Removed some dev convars that were all broken / unused
Added netgraph.categoryfilter and netgraph.objectfilter
Only track network packet stats if netgraph is enabled
Added printpos / printrot / printeyes server console commands
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Disabled life story (temporary client crash hotfix)
Network++