userandrecancel
branchrust_reboot/maincancel

5,937 Commits over 3,987 Days - 0.06cph!

11 Years Ago
Replaced TransformEx.GetComponentsInChildrenEx with Transform.GetComponentsInChildren(includeInactive = true)
11 Years Ago
Fixed terrain anchor check extension method and added overload without explicit position and rotation
11 Years Ago
Unity Pro image effects update to 4.5.3
11 Years Ago
Fixed wolf monument having some crazy offset relative to its root, clipping it into whatever is in its way
11 Years Ago
Removed garbage collect calls from terrain generator (I feel like we should have a policy to only call those from a single place)
11 Years Ago
Changed MeshToBoxCollider to SetupAIObstacle (no longer offers option to convert to box collider) Made some preprocessing / parameter scripts auto-destroy on instantiate
11 Years Ago
Fixed server compile error (minimal hotfix, there should probably be more of the view model code in #if CLIENT)
11 Years Ago
Changed TerrainAnchor to use interpolated terrain height
11 Years Ago
Fixed monuments aligning to terrain normal by default Refactored & cleaned up decor spawn system
11 Years Ago
Made monuments spawn on server as well
11 Years Ago
Fixed some decor system and spawn filter fuckups
11 Years Ago
Reorganized the decor spawn systems Added terrain anchor script that can be used to define terrain requirements for spawning a certain object Added list decor spawn type to spawn all objects from a list once Added test wolf monument to the procedural map
11 Years Ago
Added TerrainMath colormap getters Fixed grass patches sometimes looking like someone's lawn (will miss those neat square patches) Fixed some minor spawn filter things (mainly changed all getters to interpolated versions thereof)
11 Years Ago
Changed default time to 6 AM again (i.e. time after server restart)
11 Years Ago
Added dev.sampling X to enable downsampling (X = 2 means 200% rendering res, downsampled to 100%) Reverted tonemapping since adaptive algorithms are broken on OS X (Unity bug submitted + confirmed)
11 Years Ago
Changed spawn handler to have a density (# per km^2) rather than a fixed number per population
11 Years Ago
Fixed terrain quality not being applied on initial scene load (Performance++)
11 Years Ago
Fixed forest 4 tree 4 enjoying himself some post billboard fade invisible time
11 Years Ago
Properly fixed the night texture (don't modify stuff in Third Party, use the duplicate material so that we can update without worrying)
11 Years Ago
Minor tweaks to the terrain generator configuration
11 Years Ago
Moved water fog volume to the water layer
11 Years Ago
Moved clouds and auroras to the sky layer
11 Years Ago
Ensured that all decor objects are on the world layer
11 Years Ago
Added a dev layer toggle console commands
11 Years Ago
Changed terrain minimum pixel error to 5
11 Years Ago
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11 Years Ago
Reduced rock count slightly Protocol++
11 Years Ago
Color matched all rock materials (some got screwed up again by the most recent shader fixes)
11 Years Ago
Set shininess on all rock materials
11 Years Ago
Color matched (ish) sand rocks
11 Years Ago
Fixed rock shader being too dark
11 Years Ago
Disabled auto material import for some meshes
11 Years Ago
Merge from terrgen Protocol++
11 Years Ago
Fixed missing material references on almost all snow rocks (careful with material meta files)
11 Years Ago
Fixed server compile error (please review)
11 Years Ago
Fixed material of scaled rocks forgetting its texture references
11 Years Ago
Force grass and decor to refresh all outdated patches if the origin position changed by more than one patch
11 Years Ago
Fixed a few inconsistent billboard import settings
11 Years Ago
Time of Day update to 2.1.0
11 Years Ago
Fixed material duplication for every instance of a scaled rock
11 Years Ago
Add AI OBB obstacle to rocks server-side
11 Years Ago
Re-added kinematic rigidbodies to trees (must have been removed accidentally by some merge) Fixed flying wolves
11 Years Ago
Removed some unused outdated assets Fixed import settings of forest 4 billboard 4-1
11 Years Ago
Even more rock material adjustments
11 Years Ago
More rock material adjustments
11 Years Ago
Removed emissive color from tree billboards
11 Years Ago
Restructured some rock folders Adjusted sand rock colors Added the new rocks to the procedural level
11 Years Ago
Fixed compilation error in Client.cs
11 Years Ago
Added normal mapping support to the tree billboard shader
11 Years Ago
Made rocks no longer use LOD1 as collision mesh clientside