5,422 Commits over 4,444 Days - 0.05cph!
Added camera movement inbetween physics frames (test)
Re-added Y axis camera movement smoothing
Some tweaks for camera movement inbetween physics frames
Fixed legacy skins occasionally not displaying correctly (RUST-17)
Added "Max Tree Meshes" slider to graphics options
Cherry picking
28293 &
28294
Also fixed missing billboard on oak_e_trundra
Fixed missing billboard on oak_e_trundra (missing files)
ai.move is false by default in the editor
Fixed blueprint icon sometimes being incorrect in loot UI
Fixed missing billboard on oak_e
Disabled graphics jobs on staging for side by side comparison with release
Fixed uneven camera movement due to Unity's rigidbody interpolation
Merge from unity_2018.2.7
Subtracting
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
Updated output path in protobuf generate scripts
Merge from entity_parenting
Merge from entity_parenting
Fixed icon rendering on entities with isDynamic set