5,966 Commits over 4,352 Days - 0.06cph!
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
Changed reflection probe time slicing to "individual faces"
Changed default server.metabolismtick to one second
Removed itemoutline test convar (showoutlines still exists)
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
Removed some dev convars that were all broken / unused
Added netgraph.categoryfilter and netgraph.objectfilter
Only track network packet stats if netgraph is enabled
Added printpos / printrot / printeyes server console commands
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Disabled life story (temporary client crash hotfix)
Network++
Merge from network_lerp_2
Committing v_semi_pistol reload meta file since nobody else is
Trying to untangle merge / subtract garbage
Rolling back BaseProjectile to before goosey's changes
Rivers are no longer green
Updated root macOS Steam lib
Compile fixes (water well, storage container)
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
Send EAC player tick at most once per frame
Updated EAC hashtool config
Reverted EAC hashtool to previous version
Updated EAC hashtool to latest version
LineRendererActivate is IClientComponent
Analytics now tracks total memory usage rather than only managed memory
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Fixed door protection properties protecting against decay damage
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
Cleared map cache
Network++
Disabled LOD upscaling on lots of clutter (less popping)
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Moving tree stump / log textures to safety
Deleted old unused tree assets
Added environment properties asset to adjust ambient / reflection multipliers and transition speed