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5,937 Commits over 3,987 Days - 0.06cph!

11 Years Ago
Changed all TerrainMath.GetHeight overloads to be in world space coordinates Made resource spawn faster in the TerrainGenerator test scene Added min and max height to spawn filters Added water rocks
11 Years Ago
Fixed prefab preprocessing system trying to destroy itself in-editor
11 Years Ago
Added generic prefab preprocessor system Added serverside MeshToBoxCollider preprocessor to rocks
11 Years Ago
Improved rock spawn rules
11 Years Ago
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11 Years Ago
Moved new clutter rocks to correct folder Added a warning txt to all folders that are automatically loaded and spawned Fixed a few rock parameters that got screwed up after Bill's downscale Reduced probability of the turd rocks (those might become coast-only in the future)
11 Years Ago
We have to go bigger...
11 Years Ago
Added @2x versions of the rocks
11 Years Ago
Renamed SpawnProbability to PrefabParameters
11 Years Ago
More terrain splat mapping improvements
11 Years Ago
Changed default terrain height pixel error to 2
11 Years Ago
Added lots of geography-related accessors to TerrainMath
11 Years Ago
More import settings tweaks
11 Years Ago
Adjusted tree billboard import settings
11 Years Ago
Added arid biome (early version) Improved terrain color mapping Improved terrain splat mapping
11 Years Ago
Added snow (early version)
11 Years Ago
Fixed floating rocks
11 Years Ago
Cleanup
11 Years Ago
Made spawn filter system more generic Added the new generic spawn filter to the decor and grass systems
11 Years Ago
Minor rock prefab tweaks
11 Years Ago
Added Y flipped versions of the rocks where it makes sense
11 Years Ago
Removed duplicate colliders from rock prefabs Made rock prefabs use the first LOD as collision meshes (testing if this works nicely) Made DecorPatch respect prefab rotation
11 Years Ago
Made billboard min and max light influence configurable via material parameter
11 Years Ago
Adjusted the spawn handler prefab to have about the same values as pre-refactoring
11 Years Ago
Even more refactoring Made SpawnHandler a lot more generic Added biome and forest getters to TerrainMeta Fixed a few minor inconsistencies in TerrainMath
11 Years Ago
More refactoring
11 Years Ago
Refactoring
11 Years Ago
Fixed possible NRE in AI code
11 Years Ago
Added resource layer to collision_setup masks
11 Years Ago
Tweaked bush spawns and billboard lighting
11 Years Ago
Extended TerrainMath by world space getters Refactored TerrainMath and TerrainMeta Optimized initial resource spawn performance
11 Years Ago
Added all layers to spawn handler placement check mask
11 Years Ago
Tweaked rock spawns
11 Years Ago
Fixed GameManager ignoring adjusted per-prefab probabilities in some overloads
11 Years Ago
Fixed bug in DecorPatch that caused clusters to spawn outside the patch bounds Made a few things to prefabs that were per-scene objects up until now Tried more rock spawn experiments
11 Years Ago
Removed NetworkSleep from rock prefabs (they're not entities)
11 Years Ago
Dialed back bush count a little (I think I went a little overboard there)
11 Years Ago
Made rocks spawn dynamically around player (reduced loading time and memory usage, triggers some PhysX refreshes though)
11 Years Ago
Added an insane amount of rocks Added placement check layer mask to the resource spawner
11 Years Ago
Added resource layer, put all resources on that layer and added it to the wolf obstacle mask
11 Years Ago
Fixed copy & paste fail
11 Years Ago
Added TransformUtil overloads that take a LayerMask
11 Years Ago
Removed world layer from water reflection, it'll kill us with the new amount of rocks
11 Years Ago
Reorganized some texture locations
11 Years Ago
Moved all of the new world prefabs to the world layer
11 Years Ago
Updated rock prefabs (still needs work) Added min/max rotation and offset to decor spawn system
11 Years Ago
Added SeedRandom.Value (returns 0-1)
11 Years Ago
Moved test rock group to its own folder, it'll need more advanced handling
11 Years Ago
Added prefabs for all the forests
11 Years Ago
Fixed that poor tree having no textures