userandrecancel
branchrust_reboot/maincancel

5,953 Commits over 4,171 Days - 0.06cph!

8 Years Ago
Merge from network_lerp_2
8 Years Ago
Fixed editor decal error
8 Years Ago
Committing v_semi_pistol reload meta file since nobody else is
8 Years Ago
Trying to untangle merge / subtract garbage
8 Years Ago
Rolling back BaseProjectile to before goosey's changes
8 Years Ago
Rivers are no longer green
8 Years Ago
Updated root macOS Steam lib
8 Years Ago
Merge from save156
8 Years Ago
Compile fixes (water well, storage container)
8 Years Ago
Bundle splits
8 Years Ago
EAC update + Cerberus API upgrade
8 Years Ago
FlashlightBeam is IClientComponent
8 Years Ago
Send EAC player tick at most once per frame
8 Years Ago
Updated EAC hashtool config
8 Years Ago
Reverted EAC hashtool to previous version
8 Years Ago
Updated EAC hashtool to latest version
8 Years Ago
LineRendererActivate is IClientComponent
8 Years Ago
EAC rollback
8 Years Ago
Analytics now tracks total memory usage rather than only managed memory
8 Years Ago
Don't exclude metal from shaders (if used)
8 Years Ago
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
8 Years Ago
EAC rollback rollback
8 Years Ago
EAC SDK update
8 Years Ago
Merge from save157
8 Years Ago
Bundles
8 Years Ago
Bundles
8 Years Ago
Bundles
8 Years Ago
EAC rollback (again)
8 Years Ago
Fixed door protection properties protecting against decay damage
8 Years Ago
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
8 Years Ago
Cleared map cache Network++
8 Years Ago
Disabled LOD upscaling on lots of clutter (less popping)
8 Years Ago
Removed all remaining objects from the reflection layer (now unused) Reflection probe uses skybox shader (no directional scattering)
8 Years Ago
Time of Day update
8 Years Ago
Moving tree stump / log textures to safety
8 Years Ago
Deleted old unused tree assets
8 Years Ago
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
8 Years Ago
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
8 Years Ago
Added player building proxy meshes for reflection pass Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
8 Years Ago
Player constructions have their own environment type (no longer share building type) Improved reflections inside player constructions on quality setting 1
8 Years Ago
Fixed shadows on some building block reflection meshes
8 Years Ago
Added world reflection quality slider to graphics settings World reflection quality convar is now saved
8 Years Ago
Merge from unity_2017.3
8 Years Ago
Updated mac build target
8 Years Ago
Fixed minor issue that caused incorrect star positions relative to the sun and moon
8 Years Ago
Fixed 275 compiler warnings
8 Years Ago
Bundle splits (added a third texture bundle)
8 Years Ago
Updated bundle split tool
8 Years Ago
Treat warnings as errors - let's see how this goes
8 Years Ago
Compile fix