5,953 Commits over 4,171 Days - 0.06cph!
Merge from network_lerp_2
Committing v_semi_pistol reload meta file since nobody else is
Trying to untangle merge / subtract garbage
Rolling back BaseProjectile to before goosey's changes
Rivers are no longer green
Updated root macOS Steam lib
Compile fixes (water well, storage container)
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
Send EAC player tick at most once per frame
Updated EAC hashtool config
Reverted EAC hashtool to previous version
Updated EAC hashtool to latest version
LineRendererActivate is IClientComponent
Analytics now tracks total memory usage rather than only managed memory
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Fixed door protection properties protecting against decay damage
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
Cleared map cache
Network++
Disabled LOD upscaling on lots of clutter (less popping)
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Moving tree stump / log textures to safety
Deleted old unused tree assets
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Fixed shadows on some building block reflection meshes
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Fixed 275 compiler warnings
Bundle splits (added a third texture bundle)
Updated bundle split tool
Treat warnings as errors - let's see how this goes