userandrecancel
branchrust_reboot/maincancel

5,989 Commits over 4,413 Days - 0.06cph!

9 Years Ago
Debug logging
9 Years Ago
EAC startup / initialize fix for Windows
9 Years Ago
Removed some debug logging again
9 Years Ago
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9 Years Ago
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9 Years Ago
Removed unused "eac" convar
9 Years Ago
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9 Years Ago
Fixed AiManager and DynamicNavMesh serialization fuckups
9 Years Ago
EAC SDK update (outdated Linux 64bit)
9 Years Ago
EAC SDK update (Linux fix)
9 Years Ago
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9 Years Ago
Merge from weekend_branch_5
9 Years Ago
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9 Years Ago
Fixed rare packet corruption when network encryption is enabled
9 Years Ago
EAC integrity violation is logged as error
9 Years Ago
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
9 Years Ago
EAC SDK update
9 Years Ago
Network++
9 Years Ago
Removed union structs from Rust.Global (now in Facepunch.System)
9 Years Ago
Converted network stream read / write to get / set bytes via unions
9 Years Ago
Made RPC parameter handling GC-free
9 Years Ago
Fixed error when dropping items
9 Years Ago
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9 Years Ago
Network groups now use ListHashSet instead of HashSet (allows for faster iteration) Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
9 Years Ago
Eliminated a bunch of server logging overhead that could cause frame rate drops
9 Years Ago
Fixed NetworkQueueList getting count via Linq (wtf)
9 Years Ago
Fixed ObjectWorkQueue getting count via Linq (wtf2)
9 Years Ago
Improved network read and write performance by accessing the stream buffer directly
9 Years Ago
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9 Years Ago
Removed NetworkQueueList.Add profiler sample (profiling test)
9 Years Ago
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9 Years Ago
EAC SDK update
9 Years Ago
Eliminated some GC from logging player deaths
9 Years Ago
EAC SDK update
9 Years Ago
EAC SDK update
9 Years Ago
Monuments default to "all tiers" on their MonumentInfo component All remaining monuments (like caves) spawn on all tiers
9 Years Ago
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9 Years Ago
EAC SDK update
9 Years Ago
Merge from save153
9 Years Ago
World Serialization++ Network++
9 Years Ago
World Serialization++
9 Years Ago
Network++
9 Years Ago
Linux server EAC fix
9 Years Ago
EAC SDK update
9 Years Ago
Server profiling tweaks
9 Years Ago
More server profiling
9 Years Ago
Forgotten UnityEngine.Profiling
9 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
9 Years Ago
EAC SDK update
9 Years Ago
FIxed editor NRE in PrefabAttribute when modifying certain prefabs