5,912 Commits over 3,867 Days - 0.06cph!
Made cylinder obstacle gizmo look like a cylinder
Added current decision gizmo to AI entity
Improved context map decision making
Made FollowWaypoint target distance configurable
Those two gizmos are no longer required
Added debug gizmo to behaviour base class
Added target distance to follow behaviour
Fixed max per-behaviour max distance being ignored by follow behaviour
Made AI handler always execute in-editor
Added some basic AI script descriptions
Coder-art-fixed the menu background terrain height being off
Restored menu background terrain
Added normal mapping to menu background terrain
Only execute AI handler on server
Time to get this to main to keep the branch from diverging
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
Fixed moon being kinda blue
Tweaked LUT blending times
Minor fixes and adjustments
Fixed LUT blending bugging around if a time sync from the server sets back the local time
Increased probability for small stones in forests
Made decor spawn system abide per-prefab spawn probabilities
Added LZ4 compression lib + wrapper
Added overlay refresh to TerrainMeta
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes)
Set overlay textures in procedural scene
Attempt to keep the dedicated server from loading any terrain textures
Fixed terrain overlay texture index calculations being slightly off
Added LUT blending
Reordered camera image effects in an order that seems to make the most sense
Update terrain generator test scene
Added overlay support to the terrain shaders
Fixed terrain overlay value normalization
Added overlay sampling to terrain cginc
Added more variants of the terrain layer masking functions
More work on the terrain overlay system
Added terrain overlay textures
Updated TerrainMeta class description
Improved TerrainOverlayAdd
Made terrain overlay texture update nicer and faster
Added more terrain overlay functionality
Prepared the terrain foundation for overlays (trails, snow, ...)
Those get auto-modified by Unity all the time
Added a more readable font for the FPS graph
Fixed test level having two sky domes (wut)
Time of Day update to 2.1.0 prerelease 4
Moved custom space texture out of the third party folder
Added true HDR tonemapping (this needs tweaking, but let's give it a try)