userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

10 Years Ago
Made cylinder obstacle gizmo look like a cylinder
10 Years Ago
Added current decision gizmo to AI entity
10 Years Ago
Improved context map decision making
10 Years Ago
Made FollowWaypoint target distance configurable
10 Years Ago
Those two gizmos are no longer required
10 Years Ago
Added debug gizmo to behaviour base class
10 Years Ago
Added target distance to follow behaviour Fixed max per-behaviour max distance being ignored by follow behaviour
10 Years Ago
Refactored danger system
10 Years Ago
Made AI handler always execute in-editor
10 Years Ago
Added some basic AI script descriptions
10 Years Ago
Coder-art-fixed the menu background terrain height being off
10 Years Ago
Restored menu background terrain Added normal mapping to menu background terrain
10 Years Ago
Those seem to be unused
10 Years Ago
Only execute AI handler on server
10 Years Ago
Time to get this to main to keep the branch from diverging
10 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
10 Years Ago
Added missing meta files
10 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
10 Years Ago
Minor fixes and adjustments
10 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
10 Years Ago
Increased probability for small stones in forests
10 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
10 Years Ago
Added LZ4 compression lib + wrapper
10 Years Ago
Refactoring
10 Years Ago
Added overlay refresh to TerrainMeta
10 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
10 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
10 Years Ago
Fixed terrain overlay texture index calculations being slightly off
10 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
10 Years Ago
Tweaked sky prefab
10 Years Ago
Update terrain generator test scene
10 Years Ago
Added overlay support to the terrain shaders
10 Years Ago
Fixed terrain overlay value normalization
10 Years Ago
Added overlay sampling to terrain cginc
10 Years Ago
Added more variants of the terrain layer masking functions
10 Years Ago
More work on the terrain overlay system
10 Years Ago
Added terrain overlay textures
10 Years Ago
Shader fixes
10 Years Ago
Updated TerrainMeta class description
10 Years Ago
OCD
10 Years Ago
Improved TerrainOverlayAdd
10 Years Ago
Made terrain overlay texture update nicer and faster
10 Years Ago
Added more terrain overlay functionality
10 Years Ago
Prepared the terrain foundation for overlays (trails, snow, ...)
10 Years Ago
Added missing meta file
10 Years Ago
Those get auto-modified by Unity all the time
10 Years Ago
Added a more readable font for the FPS graph
10 Years Ago
Fixed test level having two sky domes (wut)
10 Years Ago
Post-merge fixes
10 Years Ago
Time of Day update to 2.1.0 prerelease 4 Moved custom space texture out of the third party folder Added true HDR tonemapping (this needs tweaking, but let's give it a try)