5,970 Commits over 4,383 Days - 0.06cph!
Moving tree stump / log textures to safety
Deleted old unused tree assets
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Fixed shadows on some building block reflection meshes
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Fixed 275 compiler warnings
Bundle splits (added a third texture bundle)
Updated bundle split tool
Treat warnings as errors - let's see how this goes
Merge from unity_2017.1.3
Potential fix for "_MainTex" UI error when opening map
Fixed OnViewModeChanged NRE
Enabled player death database again
Potential fix for another "_MainTex" UI error
Fixed client entity building ID not resetting when pooled
Potential fix for another "_MainTex" UI error
Adjusted reflection quality 1
World reflection quality defaults to 2
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Added workshop skin download timeout / skip
Added itemskintimeout convar
Log warning with workshop ID when skin download failed / timed out
More info for print_skins
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
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Building block conditional model state is now networked (much faster, essentially zero overhead on the client)
Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage)
Network++
Fixed build preprocessing stripping certain conditional models from foundations and roofs
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
Facepunch.Steamworks rollback to release branch
reflection.quality defaults to 1 (until reflection probe ex)
Potential fix for some painted sign textures disappearing on server restart
Environment volume ambient multiplier tweak for less jarring transition
Shipping container material fixes
Rubble pile material fixes