5,983 Commits over 4,413 Days - 0.06cph!
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Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
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Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
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Roofs cost the same as floors (build + upkeep) since they also have the same health
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
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Subtracting
53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
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Another audio bundle experiment
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Attempt to fix "Couldn't find sound" on animation-driven sounds (regression from 52993)
Attempt to fix "SoundPlayer bundle assignment doesn't seem to work sometimes"
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Merge from underwear_swap_fix
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
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Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
Merge from network_lerp_4
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Conditional wall corners are tagged as DeployVolumeIgnore (no longer block placement of adjacent wall frame inserts at certain angles)
Fixed being unable to study a blueprint even if some of the items it unlocks weren't unlocked yet (square / triangle ladder hatches and grills)
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Fixed ceiling light deploy issues under triangle floors