userandrecancel
branchrust_reboot/maincancel

5,909 Commits over 3,867 Days - 0.06cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
NRE fixes
5 Years Ago
Subtracting bundle shit because it's causing some problems and isn't important for the update
5 Years Ago
Bundle fuckaroo 2
5 Years Ago
Bundle fuckaroo
5 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Subtracting 43422 (crash fix test)
5 Years Ago
ProjectVersion.txt
5 Years Ago
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5 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
5 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
5 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
5 Years Ago
Subtracting 2019.3
5 Years Ago
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
5 Years Ago
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
5 Years Ago
2019.3
5 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
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5 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
5 Years Ago
Skin bundle update
5 Years Ago
Subtracting 46562 (ring road once again on 3k maps)
5 Years Ago
Only generate ring road on 4k maps or larger
5 Years Ago
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
5 Years Ago
Fixed road mesh being placed slightly too high when loading a map from disk
5 Years Ago
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5 Years Ago
Updating libRustNative.so (Linux server)
5 Years Ago
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
5 Years Ago
Better shuffling when attempting to place roadside monuments
5 Years Ago
Restoring Linux RustNative
5 Years Ago
Removed road mesh offset of 0.01m (makes it hover too much)
5 Years Ago
Adjusted roadside monument loot spawns on tier 1 and 2
5 Years Ago
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5 Years Ago
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5 Years Ago
River mesh import settings fixes
5 Years Ago
Subtracting 45544 cc rohan
5 Years Ago
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5 Years Ago
Removing meta file that can be deleted
5 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
5 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
5 Years Ago
Another attempt to fix nested parenting trigger issues
5 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
5 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
5 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
5 Years Ago
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