userandrecancel
branchrust_reboot/maincancel

5,983 Commits over 4,413 Days - 0.06cph!

6 Years Ago
Reapplying 43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
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Subtracting 48664
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Merge from asset_bundles_5
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Client compile fix
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2019.3.5f1
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Merge from unity_2019.3
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Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists Added backwards compatibility for old custom map files
6 Years Ago
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Comments
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ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)
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6 Years Ago
NRE fixes
6 Years Ago
Subtracting bundle shit because it's causing some problems and isn't important for the update
6 Years Ago
Bundle fuckaroo 2
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Bundle fuckaroo
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Fixed infinite wait when ai.move is false and nav_wait is true
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Subtracting 43422 (crash fix test)
6 Years Ago
ProjectVersion.txt
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6 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
6 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
6 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
6 Years Ago
Subtracting 2019.3
6 Years Ago
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
6 Years Ago
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
6 Years Ago
2019.3
6 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
6 Years Ago
Skin bundle update