userandrecancel
branchrust_reboot/maincancel

5,953 Commits over 4,171 Days - 0.06cph!

6 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Subtracting 43422 (crash fix test)
6 Years Ago
ProjectVersion.txt
6 Years Ago
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6 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
6 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
6 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
6 Years Ago
Subtracting 2019.3
6 Years Ago
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
6 Years Ago
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
6 Years Ago
2019.3
6 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
6 Years Ago
Skin bundle update
6 Years Ago
Subtracting 46562 (ring road once again on 3k maps)
6 Years Ago
Only generate ring road on 4k maps or larger
6 Years Ago
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
6 Years Ago
Fixed road mesh being placed slightly too high when loading a map from disk
6 Years Ago
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6 Years Ago
Updating libRustNative.so (Linux server)
6 Years Ago
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
6 Years Ago
Better shuffling when attempting to place roadside monuments
6 Years Ago
Restoring Linux RustNative
6 Years Ago
Removed road mesh offset of 0.01m (makes it hover too much)
6 Years Ago
Adjusted roadside monument loot spawns on tier 1 and 2
6 Years Ago
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6 Years Ago
River mesh import settings fixes
6 Years Ago
Subtracting 45544 cc rohan
6 Years Ago
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6 Years Ago
Removing meta file that can be deleted
6 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
6 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
6 Years Ago
Another attempt to fix nested parenting trigger issues
6 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
6 Years Ago
Merge from map_improvements
6 Years Ago
Merge from map_improvements
6 Years Ago
Compile fix
6 Years Ago
Scale radiation size by transform scale even when adjusted at runtime
6 Years Ago
Added "headlerp" console command
6 Years Ago
Merge from main/drop_current_item
6 Years Ago
Horses no longer forced to .2s interpolation delay
6 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
6 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)