userandrecancel
branchrust_reboot/maincancel

5,937 Commits over 3,987 Days - 0.06cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
5 Years Ago
Skin bundle update
5 Years Ago
Subtracting 46562 (ring road once again on 3k maps)
5 Years Ago
Only generate ring road on 4k maps or larger
5 Years Ago
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
5 Years Ago
Fixed road mesh being placed slightly too high when loading a map from disk
5 Years Ago
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5 Years Ago
Updating libRustNative.so (Linux server)
5 Years Ago
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
5 Years Ago
Better shuffling when attempting to place roadside monuments
5 Years Ago
Restoring Linux RustNative
5 Years Ago
Removed road mesh offset of 0.01m (makes it hover too much)
5 Years Ago
Adjusted roadside monument loot spawns on tier 1 and 2
5 Years Ago
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5 Years Ago
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5 Years Ago
River mesh import settings fixes
5 Years Ago
Subtracting 45544 cc rohan
5 Years Ago
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5 Years Ago
Removing meta file that can be deleted
5 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
5 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
5 Years Ago
Another attempt to fix nested parenting trigger issues
5 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
5 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
5 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed rare NRE in TriggerParentEnclosed.OnTick
5 Years Ago
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5 Years Ago
Fixed potential NRE in WorldNetworking.RequestWorldData
5 Years Ago
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
5 Years Ago
Enabled world.streaming by default (load time, ram and fps optimization)
5 Years Ago
Merge from world_grid
5 Years Ago
Merge from world_grid
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
5 Years Ago
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
5 Years Ago
Merge from debugcamera_2
5 Years Ago
Skip prefabs that cannot be found when spawning the world (custom map fix)
5 Years Ago
Healing no longer shows screen damage indicator Admin heal console commands work in god mode Admin debugcamera_save and debugcamera_load persist through restarts Added debugcamera_clear to clear saved camera states
5 Years Ago
Cherry picking 42366 (inventory.giveto skin support)
5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
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5 Years Ago
Added teleportlos console command