userandrecancel
branchrust_reboot/maincancel

5,959 Commits over 4,201 Days - 0.06cph!

6 Years Ago
Scale radiation size by transform scale even when adjusted at runtime
6 Years Ago
Added "headlerp" console command
6 Years Ago
Merge from main/drop_current_item
6 Years Ago
Horses no longer forced to .2s interpolation delay
6 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
6 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
6 Years Ago
Merge from crafting_improvements
6 Years Ago
Merge from "Helicopter Update Optimisation"
6 Years Ago
Merge from "OcclusionSphere leak fix"
6 Years Ago
▊█▆ ▌▅▇▍▋▊▅▆▄▌ ▉▍▄ "▄▊▇▌" ▆▅▆▆ ▍▇▄▍▋▌▌ ▋▉ ▊▅▊ ▍▌█▌ ▉█▍▆ ▋▉ ▆▇▌█▍▍▆▋▊█, ▆▍▌ ▋▆▄▄▌▇██▅ ▇▆ ▅▅▆ ▉▆▋▆▄▉ ▇▅▋▄▆▍
6 Years Ago
▅▅▉▊▊ █▉▆▉▌█▆ ▅▄▆█▉▄▇█.▄▍▄_▍▌▋▅▇█ ▄▉█▅ ▊▌▉ ▅▆▆▆▌▅▇▄ ▆▊▌▇▋ ▇▌█▉▉█▆ ▄▊▋▍▆▆▌█▇▄▄▉▆▊▇▇▋▄▊▍▉.▍▋▅_▌▌▉▅▆▄▍▊▅ ▊███ ▇▄▊ ▇▌▋▆▊▇▅▅ ▍█▋█▌ ▉▊▄▍▉▄█ ▊▊▆▆▅█▇▉▅▌▌█.▄▄▉_▊▅▉▉▉▋█▅▋▇█▌▊▍▇▉▌ ▆▉▍▊ ▊▉▅ ▆▍▉▍▄▉▆█ ▋▍▍▍█ ▄▉▊▆██▍ ▊▉▊▊▋▇▄▆█▄▌▄.▊▇▇_▉▆█▄▅▄▍▄▋▍ █▅▌▊ ▍▋▅ ▅▉█▊▇▌▆▋
6 Years Ago
Merge from consumable_item_info_fix
6 Years Ago
Merge from wounded_item_dragging_fix
6 Years Ago
Merge from rig_stripping(temp)
6 Years Ago
Merge from messagedelayfix
6 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
6 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
6 Years Ago
Merge from item_splitting
6 Years Ago
Merge from error_notifications
6 Years Ago
▆▊▌▊ ▇▆▍▍▇▋█ █▌▉ ▆▄▅▊█ / ▇▌▍ ▍▄▆▆ ▄▍▋ ▍▇▉▊▄▄▄ ▌▆ ▉ ▇▍▄▉ ▆▆▍▄▌
6 Years Ago
BaseRidableAnimal compile fix
6 Years Ago
Mac crash fix
6 Years Ago
Tiny perf convar tweak (4=ping, 5=everything)
6 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
6 Years Ago
Fixed fuel generator not updating current energy after spawn / load
6 Years Ago
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
6 Years Ago
Fixed exploit to turn auto turrets on without electricity
6 Years Ago
▌▆▌▅▋ ▆▉▌▅▄▆▄▍▄ ▍▅▇▆▍▅ █▇▍▅▄▋▍▋▇▌ █▉▇▇ ▅▍▋█ ▌▆▄▄▌▋▆▊▆ █▅▅▋ ▄▄▉█▉ "▆▊▄▄▆ ▌▉"
6 Years Ago
Compile fix
6 Years Ago
▋▄▄▇▍▋▋▌▊▉▇▌▆▍▅▊▋▋▌▊▍▇▆ ▋▋▅ ▉▆▆▊▍▉▋▆▋▋█▋▅▍▍▍▉▆▅▄▍▇▋▉▆▆▅ ▋▊█ ▋ ▆▊▋▅▉▊▄ ▉▋▅▍ ▅▇▅▍▊▍▊▍▌▍▊ (▊▆▆█▊▇▋ █▍ ▉▇▍ ▅▅▇▋█▇█ ▋▇▍▍▅ ██▆▊▆ ▄▋▊▌▊▍▉▍▄▄ ▋▋▇▅█▌█▍)
6 Years Ago
▆█▌▋▆ ▄▅▋_█▍▅▉▇█▍▇▋▊ ▅▉█ ▍▌▊▅█▅▅▄ ▊▇▊▆▉▊▊▍, ▍▊▅▍ ▋▊▇ (█▅▄▍▆▅▆▉ ▆██▆▉▆▊▋ ▌▍▋▋▉█▆)
6 Years Ago
Added scrap transport helicopter spawn population
6 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
6 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
6 Years Ago
▌▍█▅▇ ▊▌ ▉▅▇▅▄▊█ ▇▍▉▌▅ ▆▌▊▌▍ ▊▆▍█▅█▋▋▋▌ ▍▅▇▅▇▅▇▊▍▉▇ (▌▋▊▋▉▄▌▊▇▌ ▆▅█▉▅▋▇▇▊▊ █▆ ▋█▅▊█)
6 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
6 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
6 Years Ago
Merge from map_improvements
6 Years Ago
Merge from map_improvements
6 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
6 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
6 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
6 Years Ago
▉▌▍▋▆▋▋▄▄ ▄▌▊▍█ ▍▍▌ ▅▊▌▌ ▊▌▊▄▉▉▍█▋ ▆▊ ▉▆▅ ▍▅▍▋▊▅▆▋█▍ ▅▅▊▄▊ ▄▄▊▇ ▅▍▍ ▆▋▋ ▆▌▊▆▌▆▄▊▇▍▌ ▌█▄▊▊ ▌▇ ▋▌▇▌▌
6 Years Ago
▆█▊▋▊▄▋ ▋▆▆▇ ▋▍ ▉▉ ▄▅▅ (██▇▉▇ ▉▅▄█▍█▅▇) ▄▇█▅▊▄▄▌▊▋ ▌▌▋▋▄▌ ▊▇ ▆▋█▅ ▆▋▋▅▅▉▉▉ ▋▇▅▍▇██ █▌▍▄ ▇▌ ▊█▊▊▌ ▄▅▌ ▊▅▇▌▍▄ ▋▇▉▍▉ ▆▄▍▉▋▋ ▇▊▇▅█▇ ▋▅ ▆▉▆▅█▆ █▇▋▅▆▌▄ / █▇▋▅▆▄█▄ ▋▋▍▍▍▉▇ ▌ ▊▅▌▊ ▋▊██ ▅▅▊▄▌ ▇▌▇▍▊▍▇ ▊▄▆▆▆▅█ ▌▇▆▉ ▋▄ ▉▄ ▍█▆▇ ▋▌▆▍▅▇ ▇▅█▌ ▊▄▆ ▉▄▅▊▍▉ ▇▉▆▊▅ ▍▊▍▄▆ ▇▌▍▊▆ ▆▉ █▅▄▍▌▍▄ ▍▋▆▆▅▄█ █▄▌▌▋ █▆▅▍▉█▇ ▍▄▄▊ ▇▍ ▇▉▋█▌▉ █▊▅▊ ▇▋▇▋▍▌ ▌▌▄▌█▋ ▆▇▅▉▉ ▉▍▍ ▍▄ ▍▆▌▉▋▍ ▅▇█▅▆▉▋ (▆▅▊▇▅▅▅▊█▉▊.▆█▇▇▄▍▋▆▊▇▌ ▄▍█ ▅▍▋▋█▇█▋ ▉▍▇ ▌▅▌▋▌▇ █▋ ▅▆ ▆▊▋▆█▇ ▄▌▇█▅ ▋▍▄▆▇▍)
6 Years Ago
▄▅▌▇ █▊▍▉▍█▋ ▊▆▉▉▊ ▄▅▋ ▋▄▍█▊ ▇▋█▍▌▉█▊.▅▍▅▇▆▍▋▌▄ ▄▊ ▇▍▄ ▌▄▉ ▄▅▇█▌▋ ▄▊▅▄ ▋▅▍▋▇▍▄▉▆ ▇▅▇▅ █▍▋▍▇▄▊ ▇▌██ ▋ █▄▆▆▆▅ (▊▄▍▍▋▄▆ ▇▇▍█▉ ▋▇)
6 Years Ago
Fixed rare NRE in TriggerParentEnclosed.OnTick
6 Years Ago
▆▌█▅ ▉▋▆▉▋▌▊▅▅█ ▍█ ▊▉▆▇▉▆▆▅▄_█▅▍▌ ▉▇ ▊▆▍▍▊ ▋▆▊▌ ▉▅▇▆▆▌ ▊▊▉█ "▇█▋▊▌▄▊_"
6 Years Ago
Fixed potential NRE in WorldNetworking.RequestWorldData
6 Years Ago
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
6 Years Ago
Enabled world.streaming by default (load time, ram and fps optimization)