userandrecancel
branchrust_reboot/maincancel

5,962 Commits over 4,324 Days - 0.06cph!

6 Years Ago
Merge from map_improvements
6 Years Ago
Merge from map_improvements
6 Years Ago
Compile fix
6 Years Ago
Scale radiation size by transform scale even when adjusted at runtime
6 Years Ago
Added "headlerp" console command
6 Years Ago
Merge from main/drop_current_item
6 Years Ago
Horses no longer forced to .2s interpolation delay
6 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
6 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
6 Years Ago
Merge from crafting_improvements
6 Years Ago
Merge from "Helicopter Update Optimisation"
6 Years Ago
Merge from "OcclusionSphere leak fix"
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from consumable_item_info_fix
6 Years Ago
Merge from wounded_item_dragging_fix
6 Years Ago
Merge from rig_stripping(temp)
6 Years Ago
Merge from messagedelayfix
6 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
6 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
6 Years Ago
Merge from item_splitting
6 Years Ago
Merge from error_notifications
6 Years Ago
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6 Years Ago
BaseRidableAnimal compile fix
6 Years Ago
Mac crash fix
6 Years Ago
Tiny perf convar tweak (4=ping, 5=everything)
6 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
6 Years Ago
Fixed fuel generator not updating current energy after spawn / load
6 Years Ago
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
6 Years Ago
Fixed exploit to turn auto turrets on without electricity
6 Years Ago
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6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
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6 Years Ago
Added scrap transport helicopter spawn population
6 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
6 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
6 Years Ago
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6 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
6 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
6 Years Ago
Merge from map_improvements
6 Years Ago
Merge from map_improvements
6 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
6 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
6 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed rare NRE in TriggerParentEnclosed.OnTick
6 Years Ago
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