userandrecancel
branchrust_reboot/maincancel

5,949 Commits over 4,079 Days - 0.06cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
6 Years Ago
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
6 Years Ago
Merge from debugcamera_2
6 Years Ago
Skip prefabs that cannot be found when spawning the world (custom map fix)
6 Years Ago
Healing no longer shows screen damage indicator Admin heal console commands work in god mode Admin debugcamera_save and debugcamera_load persist through restarts Added debugcamera_clear to clear saved camera states
6 Years Ago
Cherry picking 42366 (inventory.giveto skin support)
6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
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6 Years Ago
Added teleportlos console command
6 Years Ago
Added secondary network group subscription (this should currently not do anything)
6 Years Ago
Added "near" network visibility radius that is processed immediately (fixes entities popping in too close when moving very fast) Network groups are unsubscribed from at twice the rate they are subscribed to (prevent buildup)
6 Years Ago
Set short circuit flag on OR and XOR switches as well as electrical combiner
6 Years Ago
Cherry picking 41761 (inventory.copyto for devs / admins)
6 Years Ago
Merge from team_drop_fix
6 Years Ago
Skin bundle update
6 Years Ago
Enabled read / write on some door handle and hatch meshes so they can be exported from the workshop
6 Years Ago
ProjectVersion.txt restore
6 Years Ago
Enabled headlerp_inertia by default
6 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
6 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
6 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
6 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
6 Years Ago
Merge from map_improvements
6 Years Ago
Merge from map_improvements
6 Years Ago
Merge from map_improvements
6 Years Ago
Merge from map_improvements
6 Years Ago
Compile fix
6 Years Ago
Compile fix
6 Years Ago
Scale radiation size by transform scale even when adjusted at runtime
6 Years Ago
Scale radiation size by transform scale even when adjusted at runtime
6 Years Ago
Added "headlerp" console command
6 Years Ago
Added "headlerp" console command
6 Years Ago
Merge from main/drop_current_item
6 Years Ago
Merge from main/drop_current_item
6 Years Ago
Horses no longer forced to .2s interpolation delay
6 Years Ago
Horses no longer forced to .2s interpolation delay
6 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
6 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
6 Years Ago
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6 Years Ago
Missing file (changeset 39985)
6 Years Ago
Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode Added refillvitals console commands (fills health, calories and hydration) Added heal console command (same as calling hurt with negative values)
6 Years Ago
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
6 Years Ago
Merge from "Broadcast component caching"
6 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
6 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
6 Years Ago
Merge from crafting_improvements
6 Years Ago
Merge from crafting_improvements