5,912 Commits over 3,867 Days - 0.06cph!
Horses no longer forced to .2s interpolation delay
Horses no longer forced to .2s interpolation delay
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
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Missing file (changeset 39985)
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
Merge from "Broadcast component caching"
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
Merge from crafting_improvements
Merge from crafting_improvements
Merge from "Helicopter Update Optimisation"
Merge from "Helicopter Update Optimisation"
Merge from "OcclusionSphere leak fix"
Merge from "OcclusionSphere leak fix"
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Merge from consumable_item_info_fix
Merge from consumable_item_info_fix
Merge from wounded_item_dragging_fix
Merge from wounded_item_dragging_fix
Merge from rig_stripping(temp)
Merge from rig_stripping(temp)
Merge from messagedelayfix
Merge from messagedelayfix
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
Merge from item_splitting
Merge from item_splitting
Merge from error_notifications
Merge from error_notifications
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BaseRidableAnimal compile fix
BaseRidableAnimal compile fix
Tiny perf convar tweak (4=ping, 5=everything)
Tiny perf convar tweak (4=ping, 5=everything)
FuelGenerator.FuelConsumption is now also started when loaded from save
FuelGenerator.FuelConsumption is now also started when loaded from save
Fixed fuel generator not updating current energy after spawn / load
Fixed fuel generator not updating current energy after spawn / load
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)