5,909 Commits over 3,867 Days - 0.06cph!
Merge from junkyard_crane_col_fix
Merge from fix_triangle_foundations_offset
Merge from analytics_load_times
Merge from fix_f8_menu_author_stripped
Merge from StickyPhysicsFix
PatrolHelicopterAI serialization fix (cc Ian)
Another kinematic rigidbody velocity fix
Merge from main/Workshop Normal Map Fix
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
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ServerListManager.EnqueuePings NRE fix
Cached server browser HttpClient exceptions no longer prevent download reattempts
Cached server browser is less exceptiony
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
Fixed oilrig environment volume collision meshes not having read/write flag set
Restoring old version of BiomeVisuals
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
Reapply
95063 w/ compile fix
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
Merge from tutorial_island_cmd_rate_limit
Merge from demo_packet_ordering_subtract
Mereg from tutorial_island_valid_bounds
Merge from tutorial_island_valid_bounds
Fixed nightlight variables all being 0 on server startup
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
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