5,909 Commits over 3,867 Days - 0.06cph!
Merge from global_networked_bases (this contains a Network++)
Merge from elevator_io_display_fix
merge from transparent_footstep_fix
Merge from building_skin_tier_fix
Merge from sewer_branch_water_fix
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Fixed clan table root bone reference being unassigned (StringPool warnings)
Fixed clan table jittery placement
Slightly better clan table deploy checks
Fixed clan table collider layer
Merge from redirect_conveyor_max_fix
Merge from worldmodelupdates
Merge from august_art_bugfixes
Merge from building_skins_3
merge from august_art_bugfixes
Fixed demo recording MemoryStream being smaller than max write buffer size
Catch and print exception in Rust.Demo.Indexer instead of throwing it (to allow playing back certain corrupt demos)
Steam auth NetworkIdentityFailure no longer reported as nondescript Invalid
Reverting bundle tests from last week
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Demo recording thread safety
Moving more stuff to textures.split.split.bundle (test)
Updating macOS launcher for macOS Sonoma support
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Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
Subtracting the subtract of
84325 (merge conflicts)
Add water.scaled_time convar
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
Added reflection.forceupdate convar to quickly update world reflections even if stationary
Log warning when ItemSkin.icon is unset instead of failing the build
Merge from main/shader-improvements/merge
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Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate")
Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
No longer repair building block when sidegrading (changing skin without changing tier)
No longer reset building block rotate timer when sidegrading (changing skin without changing tier)