userandrecancel
branchrust_reboot/maincancel

5,996 Commits over 4,444 Days - 0.06cph!

2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
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2 Years Ago
ServerListManager.EnqueuePings NRE fix
2 Years Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
2 Years Ago
Cached server browser is less exceptiony
2 Years Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
2 Years Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
2 Years Ago
Server startup fix
2 Years Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
2 Years Ago
Restoring old version of BiomeVisuals
2 Years Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
2 Years Ago
Missed files
2 Years Ago
Manifest
2 Years Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
2 Years Ago
Manifest
2 Years Ago
ForceLabel fixes
2 Years Ago
Reapply 95063 w/ compile fix
2 Years Ago
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
2 Years Ago
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
2 Years Ago
Free vs. FreeList
2 Years Ago
Merge from tutorial_island_cmd_rate_limit
2 Years Ago
Merge from demo_packet_ordering_subtract
2 Years Ago
Mereg from tutorial_island_valid_bounds
2 Years Ago
Merge from tutorial_island_valid_bounds
2 Years Ago
Fixed nightlight variables all being 0 on server startup
2 Years Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
2 Years Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
2 Years Ago
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2 Years Ago
Compile fix (removing unused "using")
2 Years Ago
Ye ole plugin switcheroo
2 Years Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
2 Years Ago
Unity 2021.3.35f1
2 Years Ago
Merge from map_entity_load_fix
2 Years Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
2 Years Ago
Skin bundle update
2 Years Ago
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2 Years Ago
Skin bundle update
2 Years Ago
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3 Years Ago
More materials
3 Years Ago
More materials
3 Years Ago
Prefab reserialize for Unity 2021